Gyorm (5e Creature)

From D&D Wiki

Jump to: navigation, search

Gyorm[edit]

Medium fiend, neutral evil


Armor Class 21 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft., fly 40 ft. (hover), swim 30 ft.


STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 14 (+2) 7 (-2) 12 (+1) 8 (-1)

Saving Throws Con +4, Int +0
Proficiency Bonus +2
Damage Resistances acid
Senses darkvision 60 ft., passive Perception 11
Languages Zoran
Challenge 2 (450 XP)


Amphibious. The gyorm can breathe air and water.

Slippery. The gyorm has advantage on ability checks and saving throws made to escape a grapple.

Slippery Shell. If the gyorm is shoved or otherwise forced from its position, it falls out of the shell which serves as its natural armor. While outside of its shell the gyorm has no fly speed, cannot use its Spiked Shell attack, and its AC is reduced to 11. A gyorm can return to the inside of its shell if it is in the same space by using 20 feet of movement.

ACTIONS

Multiattack. The gyorm makes two attacks.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Spiked Shell. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) piercing damage.


ALBW_Gyorm_Model.png
Source

A gyorm appears as a sleek gray-colored creature reminiscent of both a slug and a sea lion. It is slightly squatter than an adult hylian, and primarily occupies shallow coastlines of either freshwater or saltwater of the Dark World. Like most denizens of the Dark World, it is inherently aggressive and cruel.

Spiked Slippery Shell. A gyorm is most notable for the massive, drill-shaped shell it wears as armor. The shell not only protects its body, but enables magical hovering flight while the gyorm is inside it. This shell even features spikes on its exterior, and these spikes function as the gyorm's primary form of attack. Because of the gyorm's sleek body and the smooth interior of the shell, the creature can enter and exit this armor very easily—sometimes too easily.

Variant: Naked Gyorm[edit]

If a gyorm never has access to its shell, it has no fly speed, an AC of 11, and cannot take the Spiked Shell action.

A naked gyorm has a Challenge Rating of 1/2 (100 XP).

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiary

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: