Hakurouken (Rebalanced) (5e Equipment)
Weapon (scimitar), Artifact (Requires attunement) This wakizashi was forged by the same hands that crafted Roukanken, meant to be wielded together with that blade. Hakurouken looks much like a proper wakizashi, however those who gaze at it feel a slight sense of surety and certainty in their heart, as if the blade's simple and modest appearance helps to lay their fears to rest. Much like Roukanken however, a closer inspection reveals that the craftsmanship is nigh impeccable, with zero imperfections anywhere in its construction; the blade also never rusts or dulls. When attuned to this weapon, one who holds it feels their fears melt away, and a strong sense of finality, self-confidence, and certainty in their soul; they feel that they can stand true to themselves without hesitation. (This is a rebalanced version of the original hakurouken) Modest BladeLightweight. This weapon's weight is 1 lb. Unbreakable Edge. This weapon cannot be broken by any known means. Additionally, if it would be targeted by an effect that would destroy a weapon, such as a Rust Monster's Rust Metal trait or Antennae action, it instead ignores it. Sword of Spirit. This weapon deals an extra 1d4 psychic damage on a hit. Ceremonial BladeRecommended Level: 7th Level Lightweight. This weapon's weight is 1 lb. Unbreakable Edge. This weapon cannot be broken by any known means. Additionally, if it would be targeted by an effect that would destroy a weapon, such as a Rust Monster's Rust Metal trait or Antennae action, it instead ignores it. Sword of Spirit. This weapon deals an extra 1d6 psychic damage on a hit. Without Hesitation. This weapon has begun to give you the slight feeling that your motives are always just. You have a +1 bonus on rolls made to avoid or end the charmed and frightened conditions. Additionally, you have a +1 bonus to your Wisdom saving throws. Exorcising BladeRecommended Level: 10th Level Lightweight. This weapon's weight is 1 lb. Unbreakable Edge. This weapon cannot be broken by any known means. Additionally, if it would be targeted by an effect that would destroy a weapon, such as a Rust Monster's Rust Metal trait or Antennae action, it instead ignores it. Blade of Soul. As your spirit begins to passively attune to this weapon more over time, the blade slowly starts to reveal more of its power. You gain a +1 bonus to attack and damage rolls you make with this weapon. Additionally, this weapon deals an extra 2d4 psychic damage on a hit. Without Hesitation. This weapon has begun to give you the slight feeling that your motives are always just. You have a +2 bonus on rolls made to avoid or end the charmed and frightened conditions. Additionally, you have a +2 bonus to your Wisdom saving throws. Cutting Ties. As an action on your turn, you may use this weapon to make a special attack. The target must be an ally within this weapon's reach who is suffering from a curse or is being possessed. When you make this attack, the target takes an amount of psychic damage equal to 1d6 + your Wisdom modifier, and then one curse of your choice ends on the target, or if the target is being possessed, you may instead choose to instantly end the possession effect. Additionally, you yourself can no longer be possessed. Pure BladeRecommended Level: 14th Level Lightweight. This weapon's weight is 1 lb. Unbreakable Edge. This weapon cannot be broken by any known means. Additionally, if it would be targeted by an effect that would destroy a weapon, such as a Rust Monster's Rust Metal trait or Antennae action, it instead ignores it. Hesitance-Severing Edge. After enough time, you begin to feel like you almost understand this weapon perfectly. You gain a +2 bonus to attack and damage rolls you make with this weapon. Additionally, this weapon deals an extra 2d6 psychic damage on a hit. Without Hesitation. This weapon gives you the slight feeling that your motives are always just. You have a +3 bonus on rolls made to avoid or end the charmed and frightened conditions. Additionally, you have a +3 bonus to your Wisdom saving throws. Cutting Ties. As an action on your turn, you may use this weapon to make a special attack. The target must be an ally within this weapon's reach who is suffering from a curse or is being possessed. When you make this attack, the target takes an amount of psychic damage equal to 1d6 + your Wisdom modifier, and then one curse of your choice ends on the target, or if the target is being possessed, you may instead choose to instantly end the possession effect. Additionally, you yourself can no longer be possessed. Blade of PurificationRecommended Level: 17th Level Lightweight. This weapon's weight is 1 lb. Unbreakable Edge. This weapon cannot be broken by any known means. Additionally, if it would be targeted by an effect that would destroy a weapon, such as a Rust Monster's Rust Metal trait or Antennae action, it instead ignores it. Hesitance-Severing Edge. Finally, after all the time you've spent with this weapon, you feel as if it is an extension of your own spirit. You gain a +3 bonus to attack and damage rolls you make with this weapon. Additionally, this weapon deals an extra 3d6 psychic damage on a hit. Without Hesitation. This weapon gives you the slight feeling that your motives are always just. You are immune to the charmed and frightened conditions. Additionally, you gain proficiency in Wisdom saving throws. If you're already proficient in Wisdom saving throws, you instead double your proficiency bonus for any Wisdom saving throw you make. Cutting Ties. As an action on your turn, you may use this weapon to make a special attack. The target must be an ally within this weapon's reach who is suffering from a curse or is being possessed. When you make this attack, the target takes an amount of psychic damage equal to 1d6 + your Wisdom modifier, and then one curse of your choice ends on the target, or if the target is being possessed, you may instead choose to instantly end the possession effect. Additionally, you yourself can no longer be possessed. Judgement. Over many trials you have unlocked this weapon's full potential. When you hit a creature with this weapon, you may choose to cause an additional effect to the target depending on their creature type, as listed below:
You can use this property once, and regain the use after upon finishing a short or long rest. |
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