Roukanken (5e Equipment)

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Roukanken and its sheathe, side-by-side.
3.80
(5 votes)

Weapon (katana), artifact (requires attunement by a creature with a Wisdom score of 15 or higher)

A blade forged by an unknown youkai, the sword Roukanken is said in legends to be capable of destroying ten spirits in one stroke. However, despite the legends surrounding this formidable weapon, no one knows the truth, as not only is the smith who forged it unknown, but no one has ever attempted to fight spirits with it; most who find this blade have found its unbreaking edge more than effective enough at killing the living rather than the dead.

This katana has a blade that is among the longest of katana, but otherwise appears normal at a glance. However, upon closer inspection, the blade can be observed to be flawless, without blemishes, and with a cutting edge so fine it could split a single hair into several strands. The blade is completely rust-free, and does not stain. The hilt's grip is perfect, and the weapon in its entirety is extremely lightweight. The sheathe is black with three red bands near the end that the blade is inserted, some spacing between them. The other end of the sheathe displays ornate, oriental cloud patterns in pink. For some reason, also at the tip of the sheathe, a half-bloomed pink flower of some sort has been tied in place, reasons unknown. Despite one's best efforts, the flower is apparently irremovable.

When attuned to this weapon, one who holds it in their hands is given the faint sense that nothing can stand in their way.

Lightweight Frame. This weapon weighs 2 lbs. and has the finesse, light, and versatile properties.

Long Blade. Due to this weapon's long blade, it also has the reach property.

Magic Weapon. An attuned creature gains a +3 bonus to attack rolls and damage rolls with this weapon.

Unbreakable Edge. This weapon cannot be broken by any known means. Additionally, if it would be targeted by an effect that would destroy a weapon, such as a Rust Monster's Rust Metal trait or Antennae action, it instead ignores it.

Ultimate Edge. When you are wielding this weapon in one hand, it deals 3d8 slashing damage instead of the slashing normal for a katana, its versatile damage is 3d10, it scores a critical hit on a roll of 19 or 20, its damage ignores damage resistance and damage immunity to slashing damage, and when you land a critical hit with it, you double the attack's damage instead of rolling for critical damage.

Fatal Draw. While you have this weapon sheathed and one hand free, you may use your reaction to make a special attack with this weapon if one of the two following conditions are met:

  • A hostile creature moves within this weapon's reach.
  • You enter within this weapon's reach of a hostile creature on your turn after taking the dash action.

When you make this special attack, you quickly draw Roukanken and slash at the target. You must attack with this weapon in one hand, not two, for this special attack. The Fatal Draw special attack has the following extra properties in addition to a normal weapon attack from this weapon:

  • The attack roll is made with advantage, and scores a critical hit on a roll of 18, 19, or 20.
  • On a critical hit, the attack deals its maximum damage instead of rolling.

If you have drawn this weapon after rolling for initiative, you must spend your action on your turn to sheath Roukanken in order to use Fatal Draw during combat; you cannot use Fatal Draw on the same turn that you use your action to sheath this weapon. After using Fatal Draw during combat, you cannot use it again until after the current combat encounter ends. A Fatal Draw attack can also be made against an unsuspecting target when not in combat, having all of Fatal Draw's usual properties, but ignoring its trigger criteria.


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