Gourmet Hunter Feats (5e Other)

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Gourmet Combo[edit]

You may take this feat in place of an Ability Score Increase.

Prerequisite: A friend.

Choose another player character, or an NPC, once designated that creature will be your combo partner. Both of you will pick between being either the Hunter or the Chef. If the other creature is a Gourmet Hunter, either of you can be the hunter, however, if there is only one Gourmet Hunter between the two, the other must be the Chef. You can only pick one combo partner period, if either member of the combo dies, both will lose access to the benefits this feat provides pertaining to their partner. You cannot choose another partner when a combo is formed and if a combo partner who had previously died is revived, both creatures regain access to their lost features.

The Hunter will gain the following benefits:

  • The Hunter will gain an additional 5 Appetite Energy whenever they consume a snack created by their Chef.
  • You learn 1 additional Technique of your choice that does not count against your Techniques known. If the creature selected as the Hunter does not have Appetite Energy or a Ki-like resource, they make use this technique once per long rest.
  • Whenever your Chef uses the Itadakimasu feature to cook a meal and you are one of the designated creatures, in addition to the bonuses, granted, you can also make a Constitution saving throw against your own Gourmet Hunter DC. On a success, choose one attribute score between Strength, Dexterity, or Constitution and temporarily increase it by +2 allowing you to can exceed the ability score maximum for 4d10 Hours. Once both members of the Combo are at least 10th level, increase the bonus granted to a single attribute score to +4 instead of +2. And finally, once both members of the Combo are 20th level, further increase it to a +6 instead of +4.
  • You lose access to your Stock Up, Itadakimasu, Gusto, and Secret Ingredient features, however, during a long rest, you may still gather ingredients as if you normally had access to your Stock Up feature if you are playing the Gourmet Hunter class.

The Chef will gain the following benefits:

  • Gain access to the Stock Up, and Itadakimasu features of the Gourmet Hunter. The features will function based on the creature's maximum level, or the Gourmet Hunter they formed a combo with's level if they do not have levels themselves. Unless otherwise specified any upgrades to the features will be gained as normal. At 9th level, you gain access to the Gusto feature and at 14th level, you also gain access to the Secret Ingredient feature.
  • Snacks created from the Itadakimasu feature now have the option of granting the Gourmet Hunter their choice of an inspiration die, temporary HP, or Appetite Energy.
  • If the Chef is not a Gourmet Hunter themselves, they will gain proficiency in Cook's utensils. Beginning at 15th level, they gain expertise in Cook's Utensils or whenever the Gourmet Hunter reaches 15th level if the Chef does not have levels. If the Chef is a Gourmet Hunter, they instead gain expertise with Cook's Utensils from this feat, instead of at 13th level from Stock up.
  • When your combo partner eats one of your snacks they may consume more than one following the same rules if they still had access to the Gusto feature. If you are using the Gourmet Hunter class, you may now apply your proficiency bonus in addition to your Wisdom Modifier to Temporary HP granted to allies.

Food Honor Training (Chef)[edit]

You may take this feat in place of an Ability Score Increase.

Prerequisite: Gourmet Combo, 16th level

Full Course Menu[edit]

You may take this feat in place of an Ability Score Increase.

Prerequisite: Gourmet Combo, Food Honor Training (Chef) 19th level

Born Hunter[edit]

Prerequisite: Dexterity 13, Proficiency in Stealth

Unlike most Gourmet Hunters, you take a more primal approach to hunting. Perhaps you survived on your own somewhere out there in the Gourmet World, or maybe your ruthlessness has caused you to become like this. Either way, it's hunt or be hunted for you. You gain the following benefits:

  • You learn the Pounce, Life Erase, and Ferocious Bite techniques, and they no longer count against your techniques known so long as you meet their prerequisites, if any.
  • Increase your base movement speed by 10.
  • Gain proficiency with the nature skill, and if you already had proficiency, gain expertise.
  • You always know which way is north.
  • You always know the number of hours left before the next sunrise or sunset.

Evergrowing Appetite[edit]

You may take this feat in place of an Ability Score Increase.

Prerequisite: Constitution 15

  • Increase your Constitution or Wisdom score by 1, to a maximum of 20.
  • The Gourmet Hunter's Maximum Appetite Energy increases by 30.
  • You can take this feat multiple times.

Extensive Training[edit]

You may take this feat in place of an Ability Score Increase.

Prerequisite: Dexterity 13

  • Increase your Strength, Dexterity, Constitution, or Wisdom score by 1, to a maximum of 20.
  • Increase your known techniques by 3.
  • You can take this feat multiple times.

Food Luck[edit]

You may take this feat in place of an Ability Score Increase.

For some reason, you have insanely good luck when it comes to finding rare ingredients even eclipsing the abilities of some of the greatest Gourmet Hunters. Ingredients almost seem naturally attracted to you allowing for easier captures and also have a knack for surviving dangerous situations.

  • Whenever you roll a 1 on any saving throw, attack roll, or ability check, you instead treat it as a natural 20. You can only use this once per long rest.
  • Whenever you are pursuing a rare ingredient, (At GM's discretion) lower the required DC to search or find it by 5. Alternatively, you may add an amount equal to your proficiency bonus to an ability check involving hunting or searching for a rare ingredient. You may only use either option of this feature once per long rest.
  • If you are part of a Gourmet Combo, regardless if you are a Gourmet Hunter, you may also take this feat whenever you gain an ability score improvement. Alternatively, a Gourmet Hunter may give the benefits of this feature to their Chef if they do not gain ability score improvements.

Intuitive Learning[edit]

You may take this feat in place of an Ability Score Increase.

Prerequisite: at least 8th level, Wisdom 17, Dexterity 17

  • Increase your maximum amount of known techniques by one.
  • If you spend at least 2 hours with a creature, you can learn from it a new proficiency. You can choose between a tool proficiency, skill proficiency, weapon proficiency, or a language. You retain the proficiency until you decide to change it for another, using the same process replacing the previously learned proficiency. This is considered light activity.
  • You can choose to observe a creature and mimic a technique (if another gourmet hunter) or a technique that is within reason for a Gourmet Hunter to learn from another monk-like class after making a DC 20 insight check (May be higher or lower at GM's discretion) and seeing it being used at least once and meeting any requirements to use the technique such a level requirement. For example, a Gourmet Hunter can attempt to mimic The Monkey King's Arang technique and add it to their own technique list with the appropriate Appetite Energy cost (decided by the GM or by using the conversion rule of 10 Appetite Energy for 1 KI point). A gourmet Hunter would be unable to mimic or learn a technique/feature such as poison secretion from Gourmet Hunter without the associated feat or feature, the Instant Transmission technique from Ki Fighter, 2nd variant, or Ripple Cutter from Hamon/Ripple User. You can only learn a maximum of techniques learned in this fashion equal to half of your proficiency bonus (rounded down), and once learned, the technique will be added to your list of known techniques and can be replaced, but when replaced, the old technique must be re-learned through the same process.

Knocking Specialist[edit]

You may take this feat in place of an Ability Score Increase.

Prerequisite: at least 4th level, Basic Knocking Technique

  • Reduce the Appetite Energy cost of all knocking techniques by 5.
  • You learn a number of Knocking Techniques equal to half of your proficiency bonus (rounded down). These techniques will not count against your techniques known.
  • The Basic Knocking Technique no longer counts against your techniques known.
  • Your Knocking techniques and Knocking weapons now have a DC equal to 8 + your proficiency bonus + your Dexterity modifier or their normal DC whichever is higher.
  • You cannot take any other specialist feats, and you cannot gain the Poisonous creature feat.

Synesthesia[edit]

You may take this feat in place of an Ability Score Increase.

Prerequisite: at least 8th level, Superhuman Sight

You can now sense other types of sensations from the world around you through electromagnetic waves and the ability to sense the subtle differences.

  • Your passive perception increases by +5
  • Your blindsight and dark-sight increase to 60ft if not already. If it already was increase it to 120ft instead.
  • You may now perceive characteristics of the shape and color of items through their stimuli. Whenever you wish to perceive an item's characteristic you must make an insight check against your Gourmet Hunter DC or whatever DC designated by the GM. On a success, you learn key information about the item that allows you to better assess its history and characteristics. On a failure, you don't learn anything. Ex. You can predict that a face-down card is the king of hearts due to perceiving the characteristics of a king, the color red, and the heart shape. This technique is extremely taxing to use on the eyes and can only be performed once per long rest.
  • Gain Access to the Fortune Telling Technique. This technique does not count against your techniques known.
  • You cannot take any specialist Gourmet Hunter feats once you have this feat.

Sound Specialist[edit]

You may take this feat in place of an Ability Score Increase.

Prerequisite: at least 4th level, Superhuman Hearing

  • Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.
  • Reduce the Appetite Energy cost of all Hearing techniques by 5 to a minimum of 5.
  • You learn a number of techniques from the Hearing Techniques list equal to half of your proficiency bonus (rounded down). These techniques will not count against your techniques known.
  • You cannot take any other specialist feats, and you cannot gain the Poisonous creature feat.

Hair Specialist[edit]

You may take this feat in place of an Ability Score Increase.

Prerequisite: at least 4th level, Superhuman Touch

  • Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.
  • Reduce the cost of all Hair techniques by 5 Appetite Energy but they cannot be lowered below 5.
  • You learn a number of techniques from the Touch Techniques list equal to half of your proficiency bonus (round down). These techniques do not count against your techniques known.
  • You cannot take any other specialist feats, and you cannot gain the Poisonous creature feat.

Shokugi Expert[edit]

You may take this feat in place of an Ability Score Increase.

Prerequisite: at least 8th level, Fork and Knife Techniques

  • Choose two techniques derived from Fork and Knife and they do not count against your techniques known.
  • The Fork and Knife Techniques no longer count against your techniques known.
  • All techniques derived from Fork and Knife have their Appetite Energy cost reduced by 5, but cannot be lower than 5 Appetite Energy.
  • Outside of combat your Fork and Knife Techniques can be freely used without an Appetite Energy cost.
  • Your Fork, Knife, and Nail techniques and all techniques derived from them now deal force damage instead of their normal types.

Fragrance Specialist[edit]

You may take this feat in place of an Ability Score Increase.

Prerequisite: at least 4th level

  • Instead of using dexterity to calculate your Gourmet Hunter technique DC, you may now use Intelligence. Additionally, you may now add your Intelligence modifier instead of your Wisdom modifier for your techniques known.
  • You gain proficiency in Tinkerer's Tools.
  • You learn the Basic Fragrance technique, and it does not count against your techniques known.
  • You learn a number of Fragrance Techniques equal to half of your proficiency bonus (rounded down). These techniques don't count against your techniques known.
  • You are now proficient with Fragrance Gauntlets and the Fragrance Bazooka, and with 30 gold, and at least 8 hours of continuous work, you can create either one of these weapons utilizing your Tinkerer's Tools. If destroyed or lost, you must spend at least 4 hours of downtime and half of the gold invested in remaking the items.
  • You may now create Fragrance Containers which serve as ammunition and a catalyst for your various Fragrance Techniques. The Gourmet Hunter must make a DC 15 Nature check to discover and harvest ingredients from the wild. To create a Fragrance Containers the Gourmet Hunter must succeed DC 15 Survival check to create a container or lose the materials in the process.
  • You cannot take any other specialist feats, and you cannot gain the Poisonous creature feat.

Regenerator[edit]

You may take this feat in place of an Ability Score Increase.

Prerequisite: at least 12th level

Increase your Constitution score by 1, to a maximum of 20.

  • At the start of every round of combat, you recover a 1 Hit Point.
  • Learn the Enhance Metabolism technique. This technique will not count against your techniques known.
  • You gain a number of Hit Die in addition to your maximum amount equal to half of your proficiency bonus (rounded down).

Gourmet Instinct[edit]

You may take this feat in place of an Ability Score Increase.

Prerequisite: at least 19th level, Dexterity 20

Your training and vast experience in combat has allowed you to develop the legendary technique of Gourmet Instinct or simply intuition. This technique allows you to react without thinking in combat, and pick up on things invisible to the normal eye such as pheromones.

  • You gain a number of reactions equal to your Dexterity Modifier.
  • Gain proficiency in Dexterity Saving throws.
  • Attacks no longer have advantage on you even if a creature is hidden from you.
  • Learn the Isolation techniques. These techniques no longer count against your techniques known.

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