Gourmet Hunter Knocking Techniques (5e Other)
Basic Knocking[edit]
Prerequisite: 3rd level, Dexterity 16, Proficiency in Medicine
- 10 Appetite Energy
When you make an unarmed strike or deal damage with a piercing weapon, you strike the nerves or pressure points that control its motor functions. The target makes a Constitution Saving Throw with a DC of 12, and on a failure, they are paralyzed for one round, and this attack will deal an additional d6 piercing damage. If the damage of the attack were to reduce a creature to 0HP this attack is considered non-lethal and instead leaves them unconscious for a number of hours equal to 1d6 + your dexterity modifier. When you use this technique at 5th level, the damage increases by 1d6 and the DC increases by 1. The damage and DC increases again at levels 11 and 17.
Single Finger Fork[edit]
Prerequisite: Basic Knocking, Fork
- 15+ Appetite Energy
With either a single finger or a needle, you may perform an attack against a creature to swiftly kill it without it being aware. Make a melee attack against the creature and on a hit, you deal your martial arts die plus an additional 2d10 Piercing. If the creature this technique is used on is unaware of you and has not been startled or agitated, your attack will deal double damage on hit. If this technique reduces a creature's HP to 0, they are immediately killed and if harvested using your Stock Up feature they will grant double Appetite Energy or Temporary HP when consumed. For every additional 10 Appetite Energy used, this technique increases the damage by an additional d10 to a maximum of 5d10.
Intimidation Knocking[edit]
Prerequisite: Basic Knocking, Routine
- 15 Appetite Energy
Either through using a knocking gun or through precise pressure point stimulation, you increase your muscle mass and overall size to alarming proportions. As a bonus action, all enemies who can see you must make a DC 14 Wisdom Saving throw. On a failure, they are frightened and must run as far away from you as possible, preventing a possible fight from occurring if outside of combat. In combat, enemies are frightened and will repeat the saving throw at the start of their turn. On success, nothing happens to them. Creatures that are a 1/3rd (rounded down) of your Gourmet Hunter level or lower automatically fail this saving throw. For every additional 10 Appetite Energy, you increase this DC by 1.
Tenderizing Knocking[edit]
Prerequisite: Basic Knocking
- 25 Appetite Energy
The Gourmet Hunter channels their appetite Energy into their hands and feet, stimulating their body to trade strength for raw precision. You may spend appetite energy at the start of combat or at the start of your turn to activate this technique. This technique lasts for 1 minute, and for the duration, your unarmed strikes no longer add any ability modifiers to their damage and are reduced by 1 step to a minimum of a d4. However, whenever you take the attack action, you may now make a number of attacks equal to your proficiency bonus, and for every two unarmed strikes you successfully hit a creature with, they gain a -1 penalty to their next saving throw. If a creature succeeds on its next saving throw with this penalty, the penalty will persist until it fails a saving throw. Upon failure, this penalty resets to 0. On a critical hit, the creature immediately gains a penalty of -2 to its next saving throw, ignoring penalty restriction. These penalties can stack up to half of your Gourmet Hunter level. While benefiting from this technique, if the Gourmet Hunter uses the Swift Strike or Eye for an Eye techniques, they can now make one additional attack. Your unarmed strikes may deal either bludgeoning, piercing, or slashing damage (your choice) and are considered non-lethal. If a creature were to be reduced to 0 hit points by your unarmed strikes for the duration, they will instead leave them unconscious for a number of hours equal to 1d6 + your dexterity modifier.
Delayed Knocking[edit]
Prerequisite: Basic Knocking
- 15 Appetite Energy
Whenever you would attack a creature with a melee attack or a ranged bludgeoning or piercing weapon, you may apply a delayed knocking effect to the creature. Until the start of your next turn, all attacks you land on that creature will apply this technique and initially deal no damage to the creature, and you record the damage that would be dealt up to a maximum of your Gourmet Hunter level times 5. The recording of damage occurs before any resistances, immunities, or damage reduction. Whenever you deal damage to a creature affected by delayed knocking, you may choose to release this stored damage either before or after the triggering attack's own damage is dealt. Any stored damage as a result of delayed knocking cannot be reduced by any means. If a creature were to be reduced to 0 HP as a result of delayed knocking's own stored damage, this attack is considered non-lethal and instead leaves them unconscious for a number of hours equal to 1d6 + your dexterity modifier. If a creature who has been affected by Delayed Knocking has not had it triggered 1 minute after the latest application, it will then trigger, dealing any stored damage immediately to them.
Impact Knocking[edit]
Prerequisite: Knocking, 5th level
- 10+ Appetite Energy
As part of an unarmed strike, you can instead choose to deal half damage and cause a creature to make a DC 14 Constitution saving throw, on a failure, that creature is dazed until the end of their next turn. A Dazed creature has its movement speed reduced by half, cannot use any reactions, and may only make one attack if they were to take the attack action, ignoring the extra attack or multiattack features. For every additional 10 Appetite Energy, you can increase the DC of this technique by 2.
Impact Knocking: Blue[edit]
Prerequisite: Impact Knocking, 5th level
- 20+ Appetite Energy
As a reaction to a creature within your reach making an attack, casting a spell, making an ability skill check, or an item interaction, you may swiftly strike them, interrupting their action. Make an unarmed attack. On a hit, you deal half damage and successfully interrupt their action, causing them to waste the attack, forcing them to lose any resources such as spell slots expended or causing them to drop whatever item they were utilizing.
Impact Knocking: Rare[edit]
Prerequisite: Impact Knocking, 5th level
- 20+ Appetite Energy
As part of an unarmed strike, you can instead deal half damage to perform a heavy blow to a creature, potentially incapacitating it. On a hit, the creature must make a DC13 Constitution saving throw or be incapacitated until the end of their next turn. On a success, the creature is not incapacitated. Every additional 10 extra Appetite Energy spent will increase the incapacitate duration for 1 round up to a maximum of three rounds.
Nail Injection[edit]
Prerequisite: Knocking, 5th level
- 20+ Appetite Energy
The Gourmet Hunter elongates their fingernail, allowing for the injection of various substances. As a bonus action or action, the Gourmet Hunter can inject healing substances infused with Appetite Energy to an ally within 5ft of them, healing them for 4d8 + Wisdom hit points. Alternatively, they can also inject dangerous substances instead. Whenever you make an unarmed attack against a creature, on a hit, they take your unarmed strike damage plus 2d4 piercing damage and 2d12 poison, acid, or necrotic damage (your choice). For every additional 10 Appetite Energy spent, increase the healing done by 2d8, or the damage done by an additional 1d4 piercing and d12 of poison, acid or necrotic.
Basic Moxibustion Knocking[edit]
Prerequisite: Knocking, 5th level
- 25+ Appetite Energy
Through extensive knowledge of the body, the Gourmet Hunter is able to "knock away" the intensive physical or mental ailments that plague a creature for a short duration, providing instant, though fleeting, relief. As a bonus action, you may use this unique type of knocking on a creature that is suffering from a condition that is not the grappled, prone, or restrained condition and temporarily allow them to ignore its effects for the next minute. If the condition were to expire before the end of this knocking effect, then the creature would be cleansed of it entirely. If used on an unconscious or sleeping creature, they will immediately jolt awake. Additionally, if an additional 20 Appetite Energy is spent, the target may also gain the benefits of a short rest. However, they are only allowed to expend hit dice equal to half of their proficiency bonus rounded down.
Impact Knocking: Medium Rare[edit]
Prerequisite: Impact Knocking: Rare, 8th level
- 30+ Appetite Energy
As an action, you deliver a devastating non-lethal strike in an attempt to paralyze your target. Make an unarmed attack or weapon attack against a target, on a hit, they must make a DC14 Constitution saving throw or be paralyzed for one turn. If the damage from this unarmed attack were to reduce a creature's HP to 0 they are not killed and will be rendered unconscious for a number of hours equal to d10+ Damage dealt. If this technique was used on a creature suffering from the incapacitated condition, your unarmed strike will deal double damage and reduce the cost of this technique by 5 Appetite Energy. For every additional 10 Appetite Energy used, increase the DC by an additional 1.
Damage Knocking[edit]
Prerequisite: Delayed Knocking, 8th level
- 20 Appetite Energy
As a reaction, whenever you take damage, you strike multiple of your own pressure points, preventing yourself from taking any damage but recording the damage dealt. The recording of damage occurs before any resistances, immunities, or damage reduction. At the end of combat or after 1 minute, you receive all damage blocked as backlash due to your self-imposed knocking ending. You can only block a maximum amount of damage equal to your Gourmet Hunter level times 5 using this technique. Any delayed damage taken from this technique cannot be reduced or lowered by any means. However, it is considered non-lethal.
Knocking Breath[edit]
Prerequisite: Knocking, 8th level
- 45 Appetite Energy
The Gourmet Hunter inhales deeply before letting out a potent, knocking-filled breath, which numbs the body and dulls the senses. All creatures within a 15ft cone of the gourmet hunter must make a constitution saving throw or take 8d6 poison damage, become dazed, and have disadvantage on all rolls until the end of their next turn. On a success, they take half damage and suffer no additional effects. This damage is also considered force damage for the purposes of overcoming resistances and immunities. For every extra 5 appetite energy, you may increase the radius of this technique by an additional 5 ft, or for every 10 appetite energy spent, you increase the damage by 2d6.
Knocking Anesthesia[edit]
Prerequisite: Knocking, 8th level
- 35 Appetite Energy
Aiming for a creature's vitals, the Gourmet Hunter unleashes a devastating blow to their body, shocking their system and potentially inducing a short-term coma. Whenever you use an unarmed strike against a creature, you may use this technique to apply knocking anesthesia to the attack, increasing its potency. Record the damage dealt to the creature from the unarmed strike and set that as the creature's threshold. If the damage dealt from the attack would have reduced the creature's hit points to be lower or equal to that threshold, they must make a constitution saving throw DC 14 or be immediately knocked unconscious for a number of minutes equal to 1d12 + your dexterity modifier. If this technique fails to knock the creature unconscious, you refund 10 appetite energy, and you may elect to keep the previously established threshold or set a new one every time you use this technique on a creature until the end of combat. Additionally, when you score a critical hit on a creature with an unarmed strike, you may also apply knocking Anesthesia to it for 15 Appetite Energy instead of its normal cost with a threshold equaling half of the damage dealt.
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