Golden Bee (5e Creature)

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Golden Bee[edit]

Tiny beast, neutral good

Armor Class 18
Hit Points 24 (7d4 + 7)
Speed 20 ft., fly 60 ft. (hover)

8 (-1) 26 (+8) 12 (+1) 2 (-4) 12 (+1) 9 (-1)

Saving Throws Dex +10
Skills Acrobatics +10, Perception +3
Damage Resistances radiant
Senses passive Perception 13
Challenge 3 (700 XP)

Improved Initiative. The bee has advantage on initiative rolls. If the campaign uses static initiative, it instead gains a +5 bonus to its initiative score.

Legendary Resistance. If the bee fails a saving throw, it can choose to succeed instead.

Magic Weapons. The bee's weapon attacks are magical.


Multiattack. The bee makes two sting attacks.

Sting. Melee Weapon Attack. +10 to hit, reach 0 ft., one target. Hit: 8 piercing damage plus 2 (1d4) poison damage.


Gleaming Dodge. When attacked by a creature it can see, the bee halves the damage it takes—unless the damage is necrotic.


The bee can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The bee regains spent legendary actions at the start of its turn.

Detect. The bee makes a Wisdom (Perception) check.
Withdraw. The bee uses the Disengage action, and moves up to half its speed.
Attack (Costs 2 Actions). The bee moves up to half its speed and makes a sting attack.


This is a deku hornet with the golden monster template applied to it.

Although it appears similar to common large hornets or wasps, the golden bee is distinguished by its unique golden coloration and glistening carapace. It rarely seems to associate with others of its kind, and is usually solitary. Tales tell of a golden bee, or "good bee," who willingly defends hylians and other humanoids when they appear to be endangered.

Like most golden monsters, a golden bee likely received its amplified power from a benevolent and supernatural being—such as a Great Fairy or sage. Perhaps a good bee remembers this benefactor when it decides to help others.

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