Gohan, Super (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.

Medium humanoid (Human-Saiyan), chaotic good


Armor Class 36 (Natural Armor)
Hit Points 525 (50d8 + 300)
Speed 170 ft.


STR DEX CON INT WIS CHA
14 (+2) 39 (+14) 22 (+6) 20 (+5) 14 (+2) 10 (+0)

Saving Throws Str +16, Dex +28, Con +20, Int +19, Wis +16, Cha +7
Skills Acrobatics +28, Animal Handling +16, Arcana +19, Athletics +16, History +19, Insight +16, Investigation +33, Nature +19, Perception +16
Senses passive Perception 26
Languages Common
Challenge 50 ( XP)


Ki. Gohan has 61 ki points which he can expend. All ki points are regained at the end of a long rest.

Damage Threshold. Gohan has a damage threshold of 4.

Evasion/Discernment. When Gohan is targeted by an area effect that lets him make a Dexterity, Wisdom or Intelligence saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Saiyan Power. If Gohan is reduced to 0 Hit Points and isn't stable, he can permanently increase one Ability Score by 1 to a maximum of 30 after regaining at least 50 hit points, he can only do this eight times (all eight instances in strength, dexterity and constitution, redistribute or remove as appropriate).

Ki Imbued Body/Toned Body. Gohan counts as three sizes larger when determining his carrying capacity and the weight he can push, drag, or lift, additionally he adds half his proficency bonus (7) on all strength checks.

Lasting Form/Weather Resistant/Honed Body and Mind. All the following are multiplied by eight for Gohan:

  • Maximum time for holding his breath
  • Maximum time for suffocating without dropping to 0 hit points.
  • Maximum time going without food and water.
  • Time to gain exhaustion from food and water deprivation.
  • Temperatures maximum high or low for him to suffer from extreme heat or cold.
  • Time to suffer exhaustion from said temperatures.
  • Number of levels of exhaustion, gradual blindness, deafness, and numbness required for each effect.
  • His maximum age.

Enduring Physique. Gohan has the following:

  • He has 100 extra hit points.
  • Whenever he regains hit points by spending hit dice the result is doubled.
  • He has advantage on saving throws against exhaustion and its effects.

Basic Ki Adept. A number of techniques equal to half of Gohan's proficiency bonus (7) chosen on a long rest, gain one of the following when used:

  • The technique ignores any damage resistances.
  • He may increase its damage die by 1 tier (1 > d4 > d6 > d8 > d10 > d12 > 2d8).

Battle Instinct. Gohan has the following:

  • He has advantage on any Insight, Arcana, and Perception checks made to discern how a technique functions once he has seen it used at least once.
  • He can perfectly recall the details of any battle or combat encounter he participated in within the last year, including the tactics employed, positions of allies and enemies, and significant events that occurred within the battle or combat encounter.
  • He may still take an action or reaction when surprised but can't move.

Limit Break (2/Day). When Gohan drops to 0 hit points, he takes a turn immediately before falling unconscious.

Unarmored Movement. Gohan can move along vertical surfaces and across liquids on his turn without falling during the move.

Enhanced Charging. Gohan has techniques labeled 'Charging' when Gohan charges or begins charging any of those techniques he may add 3d12 to the damage each round it's charged, additionally, he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to three times per turn, if such a technique has a charging time of half a round, it doesn't gain his attack modifier to damage per round considered charged in this way.

ACTIONS

Multiattack. Gohan makes six attacks with his unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +24 to hit, reach 5 ft., one target. Hit: 32 (3d12 + 14) force damage.

Ki Charge As a full turn action Gohan regains 18 (3d12) Ki points.

Warrior's Pride. As a free action, Gohan ends one effect that is causing him to be charmed or frightened.

See Gohan's known Techniques

  • DC - 36
  • Attack bonus - +28
  • Technique slots - 14

REACTIONS

Deflect Missile. When Gohan is hit by a ranged attack, he reduces its damage by 79 (3d10 + 64). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Deflect Energy. When Gohan takes acid, cold, fire, lightning, force, necrotic, radiant, or thunder damage, the damage is reduced by 1d10 + his Attack bonus.

UltimateGohanAttacks%28BoG%29.png
[Source].



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