Gohan, Super (Dragon Ball Supplement)
Medium humanoid (Human-Saiyan), chaotic good Armor Class 36 (Natural Armor)
Saving Throws Str +16, Dex +28, Con +20, Int +19, Wis +16, Cha +7 Ki. Gohan has 61 ki points which he can expend. All ki points are regained at the end of a long rest. Damage Threshold. Gohan has a damage threshold of 4. Evasion/Discernment. When Gohan is targeted by an area effect that lets him make a Dexterity, Wisdom or Intelligence saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Saiyan Power. If Gohan is reduced to 0 Hit Points and isn't stable, he can permanently increase one Ability Score by 1 to a maximum of 30 after regaining at least 50 hit points, he can only do this eight times (all eight instances in strength, dexterity and constitution, redistribute or remove as appropriate). Ki Imbued Body/Toned Body. Gohan counts as three sizes larger when determining his carrying capacity and the weight he can push, drag, or lift, additionally he adds half his proficency bonus (7) on all strength checks. Lasting Form/Weather Resistant/Honed Body and Mind. All the following are multiplied by eight for Gohan:
Enduring Physique. Gohan has the following:
Basic Ki Adept. A number of techniques equal to half of Gohan's proficiency bonus (7) chosen on a long rest, gain one of the following when used:
Battle Instinct. Gohan has the following:
Limit Break (2/Day). When Gohan drops to 0 hit points, he takes a turn immediately before falling unconscious. Unarmored Movement. Gohan can move along vertical surfaces and across liquids on his turn without falling during the move. Enhanced Charging. Gohan has techniques labeled 'Charging' when Gohan charges or begins charging any of those techniques he may add 3d12 to the damage each round it's charged, additionally, he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to three times per turn, if such a technique has a charging time of half a round, it doesn't gain his attack modifier to damage per round considered charged in this way. ACTIONSMultiattack. Gohan makes six attacks with his unarmed strikes. Unarmed Strike. Melee Weapon Attack: +24 to hit, reach 5 ft., one target. Hit: 32 (3d12 + 14) force damage. Ki Charge As a full turn action Gohan regains 18 (3d12) Ki points. Warrior's Pride. As a free action, Gohan ends one effect that is causing him to be charmed or frightened.
REACTIONSDeflect Missile. When Gohan is hit by a ranged attack, he reduces its damage by 79 (3d10 + 64). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet. Deflect Energy. When Gohan takes acid, cold, fire, lightning, force, necrotic, radiant, or thunder damage, the damage is reduced by 1d10 + his Attack bonus. |
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