Geozard Chief (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Geozard Chief[edit]

Medium humanoid (zora), any alignment


Armor Class 17 (natural armor, shield)
Hit Points 75 (10d8 + 30)
Speed 30 ft., swim 50 ft.


STR DEX CON INT WIS CHA
19 (+4) 15 (+2) 16 (+3) 9 (-1) 12 (+1) 15 (+2)

Saving Throws Str +6, Cha +4
Skills Athletics +6
Damage Vulnerabilities lightning
Damage Resistances fire
Senses darkvision 60 ft., passive Perception 11
Languages Zoran, Blin
Challenge 4 (1,100 XP)


Amphibious. The geozard can breathe air and water.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the geozard can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the geozard. A creature can benefit from only one Leadership die at a time. The effect ends if the geozard is incapacitated.

ACTIONS

Multiattack. The geozard makes three attacks, and can substitute casting fire bolt for any of these attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used in two hands.

Fire Bolt. Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.

Fire Breath (Recharge 5-6). The geozard exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

REACTIONS

Parry. The geozard adds 2 to its AC against one melee attack that would hit it. To do so, the geozard must see the attacker and be wielding a melee weapon.

200px-ST_Geozard_Chief_Model.png
Source

See Geozard (5e Creature).

This is a leader among geozards who has earned its place through strength in battle. One is usually of slightly greater size than its peers, and often has a brighter coloration that makes it stand out visually.


See also[edit]

  • Zora, the race to which this creature belongs
  • River zora, the subrace to which this creature belongs; a more common river zora that relies more on ranged ambush attacks than melee combat
  • Geozard, the kind of warrior usually lead by a geozard chief
  • Geru Swampfighter, another formidable amphibious warrior



Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiaryZora

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png