Gedo Mazo (Shinobi World Supplement)

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Gedo Mazo[edit]

Gargantuan humanoid (Rinnegan Summon), chaotic neutral


Armor Class 21 (Natural Armor)
Hit Points 209 (22d8 + 110)
Speed 80 ft.


STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 20 (+5) 10 (+0) 15 (+2) 10 (+0)

Saving Throws Dex +11, Con +11
Skills Athletics +9
Damage Vulnerabilities lightning
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses passive Perception 12
Languages understands the languages of its creator but can't speak
Challenge 20 (25,000 XP)


Endurance. When the Gedo Mazo is targeted by an area effect that lets it make a Constitution saving throw to take only half damage, such as fireball, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails the save.

Ninja Speed. The Gedo Mazo can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Unliving. The Gedo Mazo is not alive in its own right. One creature within 300 feet with a Rinnegan must control it until the beginning of their next turn as an action for 1 chakra. If two creatures attempt to control it, the second creature must attempt a Intelligence saving throw with a DC equal to the first creature's jutsu saving throw DC, controlling it on a success. If the Gedo Mazo is not being controlled, it is unconscious.

Chakra Conduit. The chakra costs of the Gedo Mazo's actions must be fulfilled by the creature controlling it, and any saving throws they incur have a DC equal to their controller's jutsu saving throw DC.

Immutable Form. The Gedo Mazo is immune to any spell or effect that would alter its form.

Magic Resistance. The Gedo Mazo has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Gedo Mazo's weapon attacks count as magical for the sake of overcoming resistances.

Tailed Beasts. The Gedo Mazo must spend 1 less chakra on all jutsu (included in actions), he regains 10 hit points at the start of each of his turns, he has advantage on Strength and Dexterity checks and saving throws, and has a damage reduction of 5.

ACTIONS

Multiattack. the Gedo Mazo can make 3 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (5d4 + 5) slashing damage.

Hidden Chakra. As a bonus action, the Gedo Mazo regains 20 chakra points.

Chakra Transfer (1+ Chakra). The Gedo Mazo grants one creature he can touch a number of Red Chakra equal to the amount he spends.

Demonic Statue Chains (14 Chakra). Ranged Spell Attack: +6 to hit, range 100 ft., one target. Hit: 40 (5d8 + 0) psychic damage and is grappled by the Gedo Mazo for 1 minute (concentration) or until they win the grapple contest. Jinchuriki grappled by this Jutsu are not able to access their Subclass features for its duration. Tailed Beasts that are affected by this Jutsu are paralyzed for the duration. As an action, the Gedo Mazo can deal 9 (2d8 + 0) psychic damage to affected creatures.

Nine Dragons Consuming Seal (19 Chakra). The Gedo Mazo exhales a 60 foot cone of blueish-purple dragons made of chakra. Any creatures within range must succeed a DC 16 Constitution saving throw. On a failure, they lose 10 (3d6) chakra points or hit points and the creature controlling the statue regains half as much chakra.

Alternatively, over three days with the assistance of at least 9 CR 10 or greater humanoids, the Gedo Mazo is able to extract and absorb 1 Tailed Beast from its jinchuriki, or absorb 1 free Tailed Beast. After absorbing all 9 Tailed Beasts, it becomes the Ten-Tails.

Transformation (1 Chakra). the Gedo Mazo becomes identical to a person, creature or non-magical object he a complete visual image of. This can not be a light source, armor, tool, or vehicle and, and he can not recreate a magical effect. Creatures must make a DC 16 Investigation check to realize that he is transformed. If the creature saw him performing the Jutsu, they automatically succeed. This does not change statistics, save for granting the creature's swimming and flying speeds.

Body Flicker (2 Chakra). The Gedo Mazo's movement speed doubles, and his movement does not provoke attacks of opportunity.

REACTIONS

Substitution (2+ Chakra). When the Gedo Mazo is hit by an attack and would take damage, he decreases the damage by 25 (1d10 + 20) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. The Gedo Mazo can add reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost.

Gedo_Mazo.png
The Gedo Mazo in its natural resting position, [Source].

Also known as the Demonic Statue of the Outer Path, or more commonly the Gedo Statue, the Gedo Mazo is the husk of the Ten-Tails, from which all Tailed Beasts were sourced. Sealed on the moon shortly after its creation by Hamura Otsutsuki, it was eventually summoned back to earth by Madara Uchiha, and was later controlled by Nagato and Obito before being resurrected as the Ten-Tails before being sealed away in another dimension permanently.


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