GA-TL1 Longsword (5e Equipment)
Cost: — The GA-TL1 Longsword is an interceptor and bomber craft of the UNSC. It is designed to engage enemy interceptors, dropships and intrusion vehicles. They can also act in a bombing role, carrying and delivering high yield missiles. They are able to duel even against the superior Seraph-class fighters of the Covenant. It is 210ft x 246ft x 42ft in size. Size: Gargantuan 110mm Rotary Cannon: Ranged Weapon Attack: +6 to hit, range 1,000/3,000 ft., one target. Hit: 45 (10d8) bludgeoning damage. The Cannon fires 110mm tungsten shells, and must reload after every thirty shots, and it deals double damage against objects. The GA-TL1 Longsword has the burst (3) rule with this weapon, and comes with 300 rounds of 110mm ammunition. Explosive: Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so. 120mm Ventral Guns: Ranged Weapon Attack: +6 to hit, range 1,000/3,000 ft., one target. Hit: 24 (8d6) bludgeoning damage. The main Cannon fires 120mm tungsten shells, and must reload after every 10 shots, and it deals double damage against objects. The GA-TL1 Longsword comes with 100 rounds of 120mm ammunition. Explosive: Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 4d8 fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so. ASGM-10 Missiles: +6 to hit, range 500/1,000 ft., one target. Hit: 54 (12d8) fire damage. The GA-TL1 comes with 4 missiles per Longsword, and can be reloaded, but only externally with 102mm rockets. High Explosive Weaponry: Each attack hits all creatures within 25ft of the target. For every 5ft these “secondary targets” are away from the initial target, they take one less damage die. Surface to Air Missile: Attack rolls with this weapon have advantage against creatures with a flying speed that are large or greater. Shiva-class Nuclear Warhead: +6 to hit, range 1000/3,000 ft., one target. Hit: 630 (60d20) fire damage. This is not the standard payload for a Longsword, and requires authorisation from some of the highest ranking members of the UNSC. High Explosive Weaponry: Each attack hits all creatures within 750ft of the target. Everything within a 250ft sphere is hit for full damage. For every 10ft any “secondary targets” are away from this initial 250ft sphere, they take one less damage die. Slow weaponry: For every 1000ft the weapon has to move to hit a target, it takes one round to get there. It can be shot down while in flight. The Warhead has 80HP and AC16. If it is shot down, it detonates at the space it reached. Moray Space Mine System: Deploys an explosive charge that can only be seen by a creature doing a successful DC16 Perception check. If a vehicle of size large or greater goes within 10ft of these mines, they detonate, doing 36 (8d8) Fire damage and 18 (4d8) Piercing damage. They arm one round after being deployed. High Explosive Weaponry: Each attack hits all creatures within 15ft of the target. For every 5ft these “secondary targets” are away from the initial target, they take one less damage die. M9019 ASW/AC 50mm Coilgun: +5 to hit, range 500/750 ft., one target. Hit: 16 (4d8) piercing damage. The coilgun has the burst fire (10) and reload (200 shots) properties. A GA-TL1 comes with 800 rounds of 50mm ammunition. Resupply Canister: A deployable capsule that carries ammunition and weapons to soldiers in dangerous situations. They can be deployed anywhere along a vehicle's movement path. It can hold: M6C PDW x2 (or) Sniper Rifle System 99C-Series 2 Anti Material x1 (or) BR55 Battle Rifle x1 (or) M7 SMG x1 (or) SPNKR Rocket Launcher x1 (or) M90 Shotgun x1 Variants
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