Forest Moblin (5e Creature)
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Huge humanoid (moblin), neutral evil
Charge. If the moblin moves at least 20 feet straight toward a target and then hits it with a spear attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Multiattack. The moblin makes two melee attacks.
Crusher. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. or range 30/120 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
Forest moblins bear many similarities to big moblins, including the brown color of skin. Over many generations, this variant has thrived on the plentiful nutrients of heavily populated forests, and have evolved to be much more capable as a distinct subrace. They wield much greater strength and are of slightly superior intellect than most of their relatives. By far, they are the largest of moblins, standing on average over 16 feet tall.
Forest moblins are traditionally quite reclusive, only found in the deepest depths of woodlands and jungles, beyond the reach of any other culture or society—even that of other moblins. Although they are orderly within their own ranks, these moblins are inherently and violently hostile to outsiders.
- Moblin, the race to which this creature belongs
- Big moblin, the subrace to which this creature belongs
- Fat moblin, a large moblin that finds strength in bulk instead of height
- Black moblin, an exceptionally potent form of big moblin even more potent than forest moblins