Evolved Saiyan (Dragon Ball Supplement)
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Medium humanoid (Saiyan), chaotic neutral Armor Class 25 (Battle Armor (Adaptive Training))
Saving Throws Str +13, Dex +4, Con +12, Int +3, Wis +3, Cha +3 Ki. The Saiyan has 27 ki points which they can expend. All ki points are regained at the end of a long rest. Damage Threshold. The Saiyan has a damage threshold of 12. Further Beyond. When the Saiyan is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. They can’t use this feature again until they finish a long rest. Powerful Build. The Saiyan counts as one size larger when determining their carrying capacity and the weight they can push, drag, or lift. And they require twice as much food as a normal Medium-sized creature would. Saiyan Power. If the Saiyan is reduced to 0 Hit Points and isn't stable after utilizing the Further Beyond feature, they can permanently increase one Ability Score by 1 to a maximum of 20 after regaining at least 5 hit points, they can only do this seven times (six instances included in strength, dexterity and constitution stats, redistribute or remove as appropriate). Saiyan Brutality. Once per turn when the Saiyan hits with an attack, they can roll one additional damage dice and add it to the total damage, additionally, immediately after the Saiyan uses the Further Beyond or Saiyan Power trait, they can use their reaction to take the attack action, use a non charging technique, or cast a spell with a casting time of 1 action or bonus action.. Enduring Physique. The Saiyan has the following:
True Warrior (7/Long Rest). Whenever the Saiyan rolls a 1 on an attack roll, they may reroll the attack and must use the new roll. Brawn. When the Saiyan is targeted by an area effect that lets them make a Strength saving throw to take only half damage, such as fireball, they instead take no damage if they succeed on the saving throw, and only half damage if they fails the save. Unarmored Movement. The Saiyan can move along vertical surfaces and across liquids on their turn without falling during the move. Limit Break (1/Day). When the Saiyan drops to 0 hit points, they make take a turn immediately before falling unconcious Enhanced Charging. The Saiyan has techniques labeled 'Charging' when the Saiyan charges or begins charging any of those techniques they may spend the technique's base cost an additional time to consider it already charged for one round, they may do this up to two times per turn. ACTIONSMultiattack. The Saiyan makes four attacks with its unarmed strikes or ki blasts. Unarmed Strike. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 6) force damage. Ki Charge As a full turn action The Saiyan regains 9 (2d8) Ki points. See the Evolved Saiyan's known Techniques
REACTIONSDeflect Missile. When the Saiyan is hit by a ranged attack, they reduce its damage by 28 (1d10 + 23). If this reduces it to 0, they may make an unarmed strike with a range of 20/60 feet. |
Evolved Saiyans are a unique subset of the Saiyan race from Universe 6, exhibiting physical and temperamental differences from the traditional Saiyans of Universe 7. These Saiyans lack tails and, therefore, the ability to transform into Great Apes, but they possess a naturally heightened potential for transformation and rapid power growth. They are inherently leaner and lack as much musculature as their counterparts, however their power and speed alike greatly outmatches the average saiyan. Unlike Universe 7 Saiyans, Universe 6 Saiyans are typically more peaceful and disciplined, often motivated by a desire to protect rather than conquer. Despite their evolutionary differences, evolved Saiyans retain the core Saiyan trait of adapting quickly in battle and can achieve powerful transformations, such as Super Saiyan with much less effort. |
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