Enrico Pucci (JJBA Supplement)
Enrico Pucci[edit]
Medium humanoid (human), lawful neutral Armor Class 16 (natural armor)
Saving Throws Dex +11, Int +14, Wis +11, Cha +11 Legendary Resistance (3/Day). If Pucci fails a saving throw, he can choose to succeed instead. Acts. Pucci's Stand has 3 "Acts", which he can transform it between as a bonus action. He gains C-Moon after absorbing the Green Baby, which it agrees to willingly, and Made in Heaven after existing in a reduced-gravity environment, such as Cape Cod, during a new moon. Exploit the Armor. When Pucci successfully hits a creature with a melee attack, his melee attack rolls gain a +1 bonus against the target for 24 hours. This can stack up to +5. Exchange Blows. When Pucci takes damage from a hostile creature or as a bonus action, he makes a DC 11 Constitution saving throw. On a success, he or Whitesnake can make 1 additional melee attack on each of their turns. He can only have up to 8 "Exchange Blows Stacks" at once. Using extra attacks during your turn does not consume the stacks. He may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends. Spirit Points. Pucci has 20 spirit points which he may expend. He regains all spirit points at the end of a long rest. ACTIONSUnarmed Strike. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage. Count in Prime Numbers. As a full turn action, Pucci gains advantage on all d20 rolls until the beginning of his next turn. He may spend 1 spirit point to extend this for 1 additional turn.
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Whitesnake[edit]
Medium elemental (Stand), lawful neutral Armor Class 27 (natural armor)
Saving Throws Dex +16, Int +14, Wis +11, Cha +11 Manifestation of Will. Any feature that effects Pucci also effects Whitesnake. Any damage Whitesnake takes is instead dealt to Pucci. Any effect that targets either Whitesnake or user targets both of them. Pucci can summon or de-summon Whitesnake as a bonus acton. If Pucci becomes unconcious, the Stand instantly de-summons. Whitesnake and Pucci use the same action and bonus action, but moving Whitesnake uses a free action. Whitesnake can only move up to 20 ft. of the Stand user, and moves in parallel with the Stand user when they move beyond the 20 ft. radius. Invisible Force. Only Stand users and creatures with any form of spellcasting can see Whitesnake, otherwise it is invisible. A creature that can not see Stands can attempt a DC 25 Wisdom saving throw after being damaged by a Stand. On a success, it can sense Whitesnake, and it is no longer invisible to them. Whitesnake can phase through creatures/objects and everything seen by Whitesnake is also seen by Pucci. ACTIONSUnarmed Strike. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 12 (1d4 + 10) bludgeoning damage. DISC. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: They must attempt a DC 25 Intelligence saving throw. On a fail, Pucci turns one of their skill, or individual weapon or armor type proficiencies, 1 feature, or up to 24 hours of memory into a DISC. On a success, nothing happens. If a feature has other features that rely on it (e.g. Blood Drain relies on Bloodlust), he must take all dependent features (Blood Drain) first. If a DISC is destroyed, the creature who originally had the feature regains it. Creatures lose access to anything transformed into a DISC, and DISCs can be inserted into a creature, granting them what was taken, as an action. Acid (5 Spirit Points). Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: They must attempt a DC 25 Intelligence saving throw. On a fail, their AC on is reduced by -1, they take 9 (2d8) acid damage, and they are placed in a dream-like state for 1 hour, during which they take 3 (1d6) acid damage at the end of each of their turns and are unconscious. On a success, they only take half as much damage. They may retry this saving throw at the end of each of their turns, ending this effect early on a success. Count in Prime Numbers. As a full turn action, Pucci gains advantage on all d20 rolls until the beginning of his next turn. He may spend 1 spirit point to extend this for 1 additional turn. Disguise. Whitesnake becomes identical to one creature Pucci has seen for 1 minute. For a creature to realize he is an imposter, they must succeed a DC 25 Perception or Insight check. He may spend 1 Spirit Point to give the creature(s) disadvantage. REACTIONSDISC. When an attack made against Pucci or Whitesnake and it is effected by another feature or magical effect, such as additional cold damage or Blood Drain, he may contest Whitesnake's Constitution saving throw with the attack's roll. On a success, he ignores the attack and strips it of its bonus effect until the end of his next turn. |
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C-Moon[edit]
Medium elemental (Stand), lawful neutral Armor Class 27 (natural armor)
Saving Throws Dex +16, Int +14, Wis +11, Cha +11 Manifestation of Will. Any feature that effects Pucci also effects C-Moon. Any damage C-Moon takes is instead dealt to Pucci. Any effect that targets either C-Moon or user targets both of them. Pucci can summon or de-summon C-Moon as a bonus acton. If Pucci becomes unconcious, the Stand instantly de-summons. C-Moon and Pucci use the same action and bonus action, but moving C-Moon uses a free action. C-Moon can only move up to 20 ft. of the Stand user, and moves in parallel with the Stand user when they move beyond the 20 ft. radius. Invisible Force. Only Stand users and creatures with any form of spellcasting can see C-Moon, otherwise it is invisible. A creature that can not see Stands can attempt a DC 25 Wisdom saving throw after being damaged by a Stand. On a success, it can sense C-Moon, and it is no longer invisible to them. C-Moon can phase through creatures/objects and everything seen by C-Moon is also seen by Pucci. Gravity Manipulation. All creatures in a 1.5 mile radius around C-Moon has disadvantage on attack rolls against it and Pucci, and at the end of each of their turns they must succeed a DC 25 Constitution saving throw or be pushed 30 ft. away from you. Pucci may spend 1 Spirit Point double this range by 5 feet until the end of your next turn as an action. ACTIONSUnarmed Strike. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 12 (1d4 + 10) bludgeoning damage and they must make a DC 25 Constitution saving throw. On a fail, they take 6 (1d12) force damage at the beginning of each of their turns for 1 minute. On a success, they take a 6 (1d12) force damage. They may retry this saving throw at the end of each of their turns, ending this effect on a success. DISC. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: They must attempt a DC 25 Intelligence saving throw. On a fail, Pucci turns one of their skill, or individual weapon or armor type proficiencies, 1 feature, or up to 24 hours of memory into a DISC. On a success, nothing happens. If a feature has other features that rely on it (e.g. Blood Drain relies on Bloodlust), he must take all dependent features (Blood Drain) first. If a DISC is destroyed, the creature who originally had the feature regains it. Creatures lose access to anything transformed into a DISC, and DISCs can be inserted into a creature, granting them what was taken, as an action. Acid (5 Spirit Points). Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: They must attempt a DC 25 Intelligence saving throw. On a fail, their AC on is reduced by -1, they take 9 (2d8) acid damage, and they are placed in a dream-like state for 1 hour, during which they take 3 (1d6) acid damage at the end of each of their turns and are unconscious. On a success, they only take half as much damage. They may retry this saving throw at the end of each of their turns, ending this effect early on a success. Count in Prime Numbers. As a full turn action, Pucci gains advantage on all d20 rolls until the beginning of his next turn. He may spend 1 spirit point to extend this for 1 additional turn. Disguise. C-Moon becomes identical to one creature Pucci has seen for 1 minute. For a creature to realize he is an imposter, they must succeed a DC 25 Perception or Insight check. He may spend 1 Spirit Point to give the creature(s) disadvantage. REACTIONSDISC. When an attack made against Pucci or C-Moon and it is effected by another feature or magical effect, such as additional cold damage or Blood Drain, he may contest C-Moon's Constitution saving throw with the attack's roll. On a success, he ignores the attack and strips it of its bonus effect until the end of his next turn. |
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Made in Heaven[edit]
Medium elemental (Stand), lawful neutral Armor Class 27 (natural armor)
Saving Throws Dex +16, Int +14, Wis +11, Cha +11 Manifestation of Will. Any feature that effects Pucci also effects Made in Heaven. Any damage Made in Heaven takes is instead dealt to Pucci. Any effect that targets either Made in Heaven or user targets both of them. Pucci can summon or de-summon Made in Heaven as a bonus acton. If Pucci becomes unconcious, the Stand instantly de-summons. Made in Heaven and Pucci use the same action and bonus action, but moving Made in Heaven uses a free action. Made in Heaven can only move up to 20 ft. of the Stand user, and moves in parallel with the Stand user when they move beyond the 20 ft. radius. Invisible Force. Only Stand users and creatures with any form of spellcasting can see Made in Heaven, otherwise it is invisible. A creature that can not see Stands can attempt a DC 25 Wisdom saving throw after being damaged by a Stand. On a success, it can sense Made in Heaven, and it is no longer invisible to them. Made in Heaven can phase through creatures/objects and everything seen by Made in Heaven is also seen by Pucci. Gravity Manipulation. All creatures in a 1.5 mile radius around Made in Heaven has disadvantage on attack rolls against it and Pucci, and at the end of each of their turns they must succeed a DC 25 Constitution saving throw or be pushed 30 ft. away from you. Pucci may spend 1 Spirit Point double this range by 5 feet until the end of your next turn as an action. Time Acceleration. While Made in Heaven is summoned, Pucci's movement speed increases to 500 ft., all attacks against Pucci or Made in Heaven has disadvantage and a -5 penalty, and time passes at a rate of 1 minute/year, doubling at the end of each minute. ACTIONSMultiattack. Made in Heaven makes 5 Unarmed Strike, DISC, or Acid attacks in addition to its Exchange Blows attacks. Unarmed Strike. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 12 (1d4 + 10) bludgeoning damage and they must make a DC 25 Constitution saving throw. On a fail, they take 6 (1d12) force damage at the beginning of each of their turns for 1 minute. On a success, they take a 6 (1d12) force damage. They may retry this saving throw at the end of each of their turns, ending this effect on a success. DISC. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: They must attempt a DC 25 Intelligence saving throw. On a fail, Pucci turns one of their skill, or individual weapon or armor type proficiencies, 1 feature, or up to 24 hours of memory into a DISC. On a success, nothing happens. If a feature has other features that rely on it (e.g. Blood Drain relies on Bloodlust), he must take all dependent features (Blood Drain) first. If a DISC is destroyed, the creature who originally had the feature regains it. Creatures lose access to anything transformed into a DISC, and DISCs can be inserted into a creature, granting them what was taken, as an action. Acid (5 Spirit Points). Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: They must attempt a DC 25 Intelligence saving throw. On a fail, their AC on is reduced by -1, they take 9 (2d8) acid damage, and they are placed in a dream-like state for 1 hour, during which they take 3 (1d6) acid damage at the end of each of their turns and are unconscious. On a success, they only take half as much damage. They may retry this saving throw at the end of each of their turns, ending this effect early on a success. Disguise. Made in Heaven becomes identical to one creature Pucci has seen for 1 minute. For a creature to realize he is an imposter, they must succeed a DC 25 Perception or Insight check. He may spend 1 Spirit Point to give the creature(s) disadvantage. REACTIONSDISC. When an attack made against Pucci or Made in Heaven and it is effected by another feature or magical effect, such as additional cold damage or Blood Drain, he may contest Made in Heaven's Constitution saving throw with the attack's roll. On a success, he ignores the attack and strips it of its bonus effect until the end of his next turn. |
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