Engal (Grisaire Supplement)
From D&D Wiki
Notable Places[edit]
- Capital: As a good deal of the nation's wealth comes from the mines, their capital Tupton is located at the groundbreaking site of the first mine in the nation's history.
Vernigris:
Hardengrad: This haven of the gnomish kingdom is now but a shell of its former glory. The castle has since fallen into reclusive and quiet ruin. The Three Mad Kings, the last of the gnomish royal family, cling to power amid their own crumbling sanity as they
Parademos: A self-sovereign site in the nation, Parademos is a completely democratic mini-state within Engal. This special little place was founded by pilgrims from the Premier Force seeking to get away from the oppressive natures they perceived in all forms of governance save one solely "for the people," hence "Parademos." They called it their paradise.
Eaurroue: A city along the choke point of the Ygathas River that runs from north to south along west Endix, this bridge city stands right at the strait before the delta into the inner sea, Karis Gulf. It is known for its large bridge over to Aerzale, as well as a massive series of water-powered wheels that provide the city with electric power. Per the Washaeen Agreement signed in the Period of Unity, portions of the city belong to the neighboring country of Aerzale. It is a unique location with shared jurisdiction between two nations.
Miscellaneous Locations[edit]
Stekeyrie One of the two largest cities in the Chate-Illon region of central Engal.
Stebylsteef Twin city to Stekeyrie and one of the two largest cities in the Chate-Illon region of central Engal.
Farrula
Mahn-Or'Polugg
Mudgomery is a small town located along the muddy swamps by the Ygathas Delta, hence it's name.
Moroxian Gulf
People[edit]
Along the riversides are swampy lands the urodelians call home. They share this area with peaceful species of grung. The two of these groups are usually threatened by hostile grung and bullywugs, as well as the pollution that comes from upstream in Premius. River tribes composed of humans also live along these waterways, though most have since moved onto the land towards Engal's heartland, where the mines are. Many of these mining cities are home to gnomes, dwarves, and even warforged. The diamonds mined here were also used to produce the shade diamonds, though this art was largely outsourced to Kharim. Further up north and to the west are forests where tabaxi clans are known to lay down the law. Some goblins are also found here, of the ones who fled Premius southward.
Society[edit]
Culture[edit]
Back to Main Page → 5e Homebrew → Campaign Settings → Grisaire → Geography