Talk:Energy Rupture (5e Spell)

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A Little Odd[edit]

I really like the idea of this spell, although I’m not sure how well thought out it is. Essentially, for this to be useful, you have to go up against one of two different types of creatures, a spellcaster, or a dragon/elemental. If you fight a spellcaster, they can just use different damage types, and a dragon/elemental would be completely immune to the effects of the explosion.

I don’t see the situation where you can really benefit from all of the effects of this spell. --SwankyPants (talk) 08:01, 25 March 2021 (MDT)

Yeah, I was a bit worried about that but I don't see a way to change it without totally unbalancing the spell. Maybe make it multiple different damage types instead of one? I could also lower the level of the spell, maybe make it 5th or 6th level. If you have any suggestions, please let me know. Thanks! --MarshDASavage (talk) 08:38, 25 March 2021 (MDT)
It could just be resistance to all the elements. This is an 8th level spell, and I’m pretty sure there’s a 1st or 2nd spell that grants temporary resistance. It wouldn’t do much against dragons/elementals, but it would function as a very nifty spellcaster counter, significantly reducing their damage potential 90% of the time. I’d also like to note that, as of writing, the end blast damages the spells original target. Was that intentional? --SwankyPants (talk) 08:43, 25 March 2021 (MDT)
No, it was not. I do like the idea of giving resistance to all of the elements, though would that mean all damage types would be reflected? ANd if so, what would that damage be? I'll reword it a bit and see if it fixes that issues. Let me know what you think of the new changes once they are complete. --MarshDASavage (talk) 08:50, 25 March 2021 (MDT)
Not all of them, just the standard Acid, Cold, Lightning, Fire, Poison, and Thunder. The usual suspects for spells like chromatic orb. --SwankyPants (talk) 08:54, 25 March 2021 (MDT)
Okay, I went ahead and fixed up the spell. Let me know what you think of it now. --MarshDASavage (talk) 08:58, 25 March 2021 (MDT)
It seems reasonable enough to me. While I’m not too keen on the force damage, it does confirm that the explosion will do something, and it’s a hell of a lot easier to track too. I am just one dude with a little sense for balance though, I’d appreciate it if someone else weighed in here. --SwankyPants (talk) 09:01, 25 March 2021 (MDT)
I agree. Using force damage instead of every other type of damage combined is so much easier. I do want to thank you for weighing in. It is always helpful to get a second opinion on homebrew items, and you pitching in on this made it a lot better. Thanks! --MarshDASavage (talk) 09:07, 25 March 2021 (MDT)
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