Earth Prison Golem (Shinobi World Supplement)

From D&D Wiki

Jump to: navigation, search
This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
LookClosely.png
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Earth Prison Golem[edit]

Huge construct, unaligned


Armor Class 19 (Natural Armor)
Hit Points 133 (14d8 + 70)
Speed 50 ft.


STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 20 (+5) 8 (-1) 12 (+1) 8 (-1)

Saving Throws Str +9, Cha +3
Skills Athletics +9, Intimidation +3, Perception +5, Survival +5
Senses passive Perception 15
Languages Understands Common, but can not speak
Challenge 10 (5,900 XP)


Chakra. The golem has 25 chakra points which it can expend. All chakra points are regained at the end of a long rest.

Endurance. When the golem is targeted by an area effect that lets it make a Constitution saving throw to take only half damage, such as fireball, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails the save.

ACTIONS

Multiattack. The golem makes 2 attacks with its unarmed strike attack.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) magical bludgeoning damage, the target loses 1 (1d2) chakra points, and the golem regains an equal number of chakra points.

Sweep (10 Chakra). The golem makes an unarmed strike against every creature within 10 feet.

Shove (5 Chakra). Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: The target moves 30 feet in a direction of the golem's choice.

Rock Crush (5 Chakra). As a bonus action, the golem's unarmed strikes deal twice as much damage to objects, and half as much damage to creatures, until the beginning of its next turn.

Regenerate (5 Chakra). The golem regains 10 hit points.

Sphere of Graves (20 Chakra). The ground in a 30 ft. radius around the golem becomes difficult terrain, and creatures on it must succeed a DC 17 Dexterity saving throw or be knocked prone. At the beginning of its next turn, all creatures in a 30 ft. radius up to 120 ft. from the golem must attempt a DC 17 Dexterity saving throw, taking 115 (20d10 + 5) force damage and becoming restrained on a failure, and taking half as much and not being restrained on a success. They may retry this saving throw at the end of each of their turns. Another creature within 15 ft. may repeat this saving throw for them as a bonus action unless they are also restrained. This may only be used once, regaining use at the end of a long rest.

Multi Mud Wall (5+ Chakra). As a bonus action, the golem creates a 5 foot square wall that is 3 inches thick anywhere within 5 feet of him that grants three-quarters cover and has 13 hit points, and 12 AC. The golem may create an additional wall within 5 feet of itself or one other Multi Mud Wall it can touch for every 5 additional chakra points spent.

Burrow (5 Chakra). The golem gains a burrowing speed equal to his movement speed +10 feet until the beginning of his next turn. If it hits a creature with an unarmed strike while burrowing, it may forgo damage to pull them underground, causing the target to become restrained and prone for 1 hour. They may attempt a DC 17 Strength saving throw at the end of each of their turns, ending this effect early in a success.

REACTIONS

Multi Mud Wall (5+ Chakra). When the golem is targeted by an attack or Dexterity saving throw, the golem creates a 5 foot square wall that is 3 inches thick anywhere within 5 feet of him that grants three-quarters cover and has 13 hit points, and 12 AC. The golem may create an additional wall within 5 feet of itself or one other Multi Mud Wall it can touch for every 5 additional chakra points spent.

Jir%C5%8Db%C5%8D%27s_Earth_Golem.png
[Source].

Despite its name, earth prison golems are rare, completely natural beings that slowly burrow deep beneath the earth. They primarily sustain themselves by feeding on subterranean crystals and sapping the chakra from deep-rooted trees, but are occasionally forced to emerge from their habitat to wreak havoc on human villages.


FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Naruto franchise, and/or include content directly affiliated with and/or owned by Shōnen Jump. D&D Wiki neither claims nor implies any rights to Naruto copyrights, trademarks, or logos, nor any owned by Shōnen Jump. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Back to Main Page5e HomebrewCampaign SettingsShinobi World

Home of user-generated,
homebrew pages!


Advertisements: