Earth Prison Golem (Shinobi World Supplement)
Earth Prison Golem[edit]
Huge construct, unaligned Armor Class 19 (Natural Armor)
Saving Throws Str +9, Cha +3 Chakra. The golem has 25 chakra points which it can expend. All chakra points are regained at the end of a long rest. Endurance. When the golem is targeted by an area effect that lets it make a Constitution saving throw to take only half damage, such as fireball, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails the save. ACTIONSMultiattack. The golem makes 2 attacks with its unarmed strike attack. Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) magical bludgeoning damage, the target loses 1 (1d2) chakra points, and the golem regains an equal number of chakra points. Sweep (10 Chakra). The golem makes an unarmed strike against every creature within 10 feet. Shove (5 Chakra). Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: The target moves 30 feet in a direction of the golem's choice. Rock Crush (5 Chakra). As a bonus action, the golem's unarmed strikes deal twice as much damage to objects, and half as much damage to creatures, until the beginning of its next turn. Regenerate (5 Chakra). The golem regains 10 hit points. Sphere of Graves (20 Chakra). The ground in a 30 ft. radius around the golem becomes difficult terrain, and creatures on it must succeed a DC 17 Dexterity saving throw or be knocked prone. At the beginning of its next turn, all creatures in a 30 ft. radius up to 120 ft. from the golem must attempt a DC 17 Dexterity saving throw, taking 115 (20d10 + 5) force damage and becoming restrained on a failure, and taking half as much and not being restrained on a success. They may retry this saving throw at the end of each of their turns. Another creature within 15 ft. may repeat this saving throw for them as a bonus action unless they are also restrained. This may only be used once, regaining use at the end of a long rest. Multi Mud Wall (5+ Chakra). As a bonus action, the golem creates a 5 foot square wall that is 3 inches thick anywhere within 5 feet of him that grants three-quarters cover and has 13 hit points, and 12 AC. The golem may create an additional wall within 5 feet of itself or one other Multi Mud Wall it can touch for every 5 additional chakra points spent. Burrow (5 Chakra). The golem gains a burrowing speed equal to his movement speed +10 feet until the beginning of his next turn. If it hits a creature with an unarmed strike while burrowing, it may forgo damage to pull them underground, causing the target to become restrained and prone for 1 hour. They may attempt a DC 17 Strength saving throw at the end of each of their turns, ending this effect early in a success. REACTIONSMulti Mud Wall (5+ Chakra). When the golem is targeted by an attack or Dexterity saving throw, the golem creates a 5 foot square wall that is 3 inches thick anywhere within 5 feet of him that grants three-quarters cover and has 13 hit points, and 12 AC. The golem may create an additional wall within 5 feet of itself or one other Multi Mud Wall it can touch for every 5 additional chakra points spent. |
Despite its name, earth prison golems are rare, completely natural beings that slowly burrow deep beneath the earth. They primarily sustain themselves by feeding on subterranean crystals and sapping the chakra from deep-rooted trees, but are occasionally forced to emerge from their habitat to wreak havoc on human villages. |
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