Dragonslayer (5e Equipment)
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Weapon (Greatsword), Artifact (Requires Attunement)
"It was too big to be called a sword. Massive, thick, heavy, and far too rough. Indeed, it was a heap of raw iron."
Rumored to have been the oversized blade once belonging to a mercenary of "The Band of the Hawk", Dragonslayer is a massive slab of sharpened iron. The weapon alone easily weighs over one hundred pounds, but when attuned to the blade, the weight is drastically reduced for the wielder. Said to have been bathed in the blood of many magical creatures, this once mundane weapon had transcended into an object made to slaughter strong foes. Although the sword brings with it immeasurable power, so does it hinder the wielder with a crippling burden.
You gain a +3 bonus to attack and damage rolls made with this magic Greatsword, utilizing your Strength for attack and damage rolls with it. On hit, this weapon does an additional 2d8 Bludgeoning damage due to its sheer weight when swung.
Properties. Oversized, Heavy, Two-Handed, Reach.
Magical. This weapon is considered magical for the purposes of overcoming resistance.
Inhuman Strength. Those attuned to the Dragonslayer with at least 18 Strength no longer swing this oversized greatsword with disadvantage.
Full-Frontal Assault. As your action on your turn, you may coil your body up like a spring, leaping towards any spot within 30ft that you can see. The character front flips forward with their heavy blade, making an acrobatics check (DC 17). On a succession, the wielder leaps towards an enemy and slams their blade down onto any enemy(s) within 10ft of their landing spot. On a failed acrobatics roll, the wielder plummets to the floor and is considered prone until the end of their next turn. Enemies can make a DC 17 Dexterity saving throw and take no damage on a success. This can only be used a number of times equal to the wielders Strength modifier, regaining use at the end of a long rest.
Cyclone. As an action, All creatures within a 10ft radius of the wielder must make a DC 17 Dexterity saving throw or suffer 4d6 slashing damage. In a destructive spiral of carnage, the wielder spins, using the weight of their weapon to aid in the momentum of attacking multiple enemies. This can only be used a number of times equal to your Strength modifier, regaining use at the end of a long rest.
Sentience. Dragonslayer is of a Neutral Evil alignment, with an Intelligence of 15, Wisdom of 17 and a Charisma of 20. It can communicate telepathically with its user and any creature who has touched it up to a 30ft radius. Dragonslayer has blindsight up to 30ft along with hearing of 30ft. it understands all languages the wielder does, alongside Demon and Infernal. Any Devil or Demon creature attempting to wield Dragonslayer must make a DC 18 Charisma check. On a fail, they will take 3d8 Radiant damage, 4d8 Psychic damage, and be forced to drop the blade. On a successful roll, if they have a Strength modifier of over 18 they are able to wield the sword, but they will continuously take 2d6 Psychic damage each turn until they drop the sword.
Brand of Sacrifice. The disadvantage of wielding Dragonslayer is the brand that will emerge anywhere on the body once attuned. The searing pain of it being carved into the flesh is not akin to the scorching burn of an actual brand. This brand alerts the user whenever any evil aligned Devil or Demon creature is within 30ft of the wielder. The alert for this is a sharp pain emanating from the brand as it begins to slowly glow. Causing the wielder to suffer 1d6 psychic damage per Demon or Devil creature within 30ft. The glowing grows more intense the closer the Devil/Demon creature comes. In addition (At the DM’s discretion), Low-tiered Demon and Devil creatures will draw towards the brand during the night.
Personality. Dragonslayer loathes Demons and Devils. Perhaps it was due to its experiences with its previous owner, but this weapon hates those creatures with an almost fanatical passion. Otherwise, Dragonslayer is a very calm and mature weapon, yearning to understand the world around him and the wielder who chooses to bear the burden of the brand. The one purpose Dragonslayer has in its existence is to destroy a being known as Femto. Either an Arch Devil of the Nine Hells or an Demon Prince of the Abyss, no one knows. During battle, should you face a Devil or Demon creature attempting to flee, Dragonslayer will demand you take chase and should you refuse, the wielder would have to make a Charisma saving throw DC 17. On a failure, Dragonslayer takes over the wielder's body and attacks the fleeing creature unrelentingly. This possession lasts for 24 hours, or until the wielder's body reaches 0 hit points.