Dolphin Hollow (Soul Society Supplement)
Dolphin Hollow[edit]
Medium undead (Hollow), chaotic evil Armor Class 13 (Natural Armor)
Saving Throws Str +5, Wis +3 Invisible Force. The Dolphin Hollow is considered invisible to creatures without at least 1 level in the Hollow, Soul Reaper, Quincy or Fullbringer classes. Siege Monster. The Dolphin Hollow deals twice as much damage to objects and structures. Reiryoku. The Dolphin Hollow 15 Reiryoku points. Every time they use a reiryoku point it is spent. They recover all Reiryoku points lost in a long rest. Hollow Regeneration. While the Dolphin Hollow is in the Hueco Mundo plane, it will regain 2 (1d4) hit points at the beggining of every minute that passes. Abnormal Floating. The Dolphin Hollow gains hovering speed equal to it's swimming speed while on land. ACTIONSSlam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the dolphin Hollow moved at least 30 feet straight toward the target immediately before the hit, the target takes an extra 3 (1d6) bludgeoning damage.
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MutationWhen using this hollow, it will have a specific set of mutations it uses. You must choose three of the base hollow mutations located in the Hollow class. |