Dark Fruit (5e Equipment)

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Fate Has Chosen Me To Conquer This World!
—Blackbeard, the wielder of the fruit

Design Note: This is designed with Devil Fruits variant rule.

Wondrous item, Legendary (Major) (Requires Attunement)

The dark fruit is a Logia type fruit, giving the user control over darkness, last wielded by Blackbeard.

Saving Throws when a creature must make a saving throw the creature must beat your spell save DC.

The Painful Curse Eating this fruit gives you an additional curse, when taking damage that damage is then doubled.

Consumption. After successfully consuming this devil fruit, you are granted the following features:

  • At level 1, you gain the ability to throw 3 dark rocks, any targeted creature must make a dexterity saving throw or take 1d6 bludgeoning damage each dark rock.
  • At level 5, you gain the ability to make a black hole around yourself. as a bonus action anyone within a 60ft range of you must make a strength saving throw or take 2d6 necrotic damage, and starts to get dragged down, any creature in the black hole starts to suffocate, if the creature wishes to get out of the black hole the must beat the creature must make a check to be un-grappled, in addition You gain darkvision up to 60 ft and you can see through magical darkness.
  • At level 8, you gain the ability to teleport instead of regular movement. It has a range equal to your movement speed, and it appears as though you get swallowed by a black hole, and spat out again at the location you picked.
  • At level 15, as an action, you can attempted to make a grapple check, on a success any devil fruit user gets their powers revoked and the user cannot use the ability s or traits of the devil fruit while grappled.
  • At level 18, you awaken your fruit, giving you better versions of older abilities.
  • 1st power; You get to throw 2 more rocks and each rock now does 1d6 necrotic damage and 1d6 bludgeoning damage.
  • 2nd power; The range on the black hole is now 120 ft and the black hole consumes buildings and can be spat out as a bonus action and a targeted creature must make a dexterity saving throw or takes 3d10 bludgeoning damage, the range on dark vision is now 120 ft and you can see in color.
  • 3rd power; your movement is doubled by teleporting.
  • 4th power; When grappling a devil fruit user a minute after their death, you can steal their devil fruit, if you are attempting to steal a devil fruit you must beat a DC 20 constitution saving throw, on a fail nothing happens, on a success you have the same abilities and attributes the devil fruit they had, if you attempted to take a 3rd devil fruit you take 10d100 radiant damage.

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