Equipment (5e Fallout Supplement)
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On Distribution[edit]
In the post-apocalypse, working equipment is few and far between. Any weapons should generally be found or sold at degraded quality at best, armor one piece at a time, medical supplies 3 at a time, and ammunition 10 at a time. Vendors should have limited supplies, and while prices are given, actual prices depend on how much currency and stock the vendor has at the time. In short, fixed prices are a big no-no.
Equipment Sub-Pages[edit]
Armor
Power Armor
Weapons
Medical supplies
Weapon and Armor mods
Misenlaneous Gear (Don’t click for now)
Vehicles
Junk
Unique Equipment
Currency[edit]
Bottlecap | Clean Water | Brotherhood Script | Denarius | Aureus | $5 NCR | $20 NCR | $100 NCR | Gp (vanilla D&D) | |
---|---|---|---|---|---|---|---|---|---|
Cap(s) | 1 | 1/20 | 1/10 | 1/4 | 1/100 | 1/2 | 1/8 | 1/40 | 1 |
Clean Water | 20 | 1 | 1/2 | 5 | 1/5 | 4 | 2.5 | 1/2 | 20 |
Brotherhood Script | 10 | 2 | 1 | 2.5 | 1/10 | 5 | 1.25 | 1/4 | 10 |
Denarius | 4 | 1/5 | 2.5 | 1 | 1/25 | 2 | 1/2 | 1/20 | 4 |
Aureus | 100 | 5 | 10 | 25 | 1 | 50 | 12.5 | 2.5 | 100 |
5$ NCR | 2 | 1/10 | 1/2 | 1/2 | 1/50 | 1 | 1/4 | 1/20 | 2 |
20$ NCR | 8 | 2/5 | 4/5 | 100 | 2 | 4 | 1 | 1/5 | 8 |
100$ NCR | 40 | 2 | 4 | 10 | 2/5 | 20 | 5 | 1 | 40 |
Gp (vanilla D&D) | 1 | 1/20 | 1/10 | 1/4 | 1/100 | 1/2 | 1/8 | 1/40 | 1 |
If you are converting an item’s cost to one of these and it is a decimal, always round up.
Note: The clean water mentioned here is a single 10 oz can of water. If you do not drink two such cans in a day, you gain 1 level of dehydration, which is identical to 1 level of exhaustion, except a long rest can't remove it. 1 level of dehydration can be removed by drinking 5 cans in 1 day. Dehydration and regular exhaustion don't stack up on each other.
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