Crab Hollow (Soul Society Supplement)

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Crab Hollow[edit]

Medium undead (Hollow), chaotic evil


Armor Class 14 (Natural Armor)
Hit Points 25 (3d12+6)
Speed 30 ft., Swim 30ft.


STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 14 (+2) 4 (-3) 12 (+1) 6 (-2)

Saving Throws Str +5, Wis +3
Skills Stealth +6
Senses passive Perception 11
Languages
Challenge 1/4 (50 XP)


Invisible Force. The Crab Hollow is considered invisible to creatures without at least 1 level in the Hollow, Soul Reaper, Quincy or Fullbringer classes.

Siege Monster. The Crab Hollow deals twice as much damage to objects and structures.

Reiryoku. The Crab Hollow has 15 Reiryoku points. Every time they use a reiryoku point it is spent. They recover all Reiryoku points lost in a long rest.

Hollow Regeneration. While the Crab Hollow is in the Hueco Mundo plane, it will regain 2 (1d4) hit points at the beggining of every minute that passes.

ACTIONS

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.


Mutation

When using this hollow, it will have a specific set of mutations it uses. You must choose three of the base hollow mutations located in the Hollow class.

5.00
(one vote)

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