Civilian Alchemist (FMA Supplement)
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Civilian Alchemist[edit]
Medium humanoid, lawful good Armor Class 13 (natural armor)
Saving Throws Con +4, Int +5 Transmutation Circle. The alchemist can create Transmutation Circles. All created Circles occupy the space you were in when you created it, and can only be activated while touching it. Each Transmutation Circle can manipulate a single element or compound, or a substance comprising of at least half of the chosen material, and this material can not be in a creature's possession. Any objects created by the alchemist's Circles can not have any functions its source material did not. The civilian alchemist's Transmutation Circles may manipulate a single non-biological material of their choice. The civilian alchemist has 6 Alchemic Stamina which it may spend, regaining all spend Alchemic Stamina at the end of a long rest. Use the following and the tables at the end of this creature description to determine the effects of the alchemist's Circles: Transmutation Save DC: 10 Transmutation Attack Modifier: +3 ACTIONSDagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
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While not everyone chooses to do so, the science of alchemy is available to everyone. Civilian alchemists don't know enough to cause much harm, but are nonetheless the first step in potentially becoming a great alchemist. Common Civilian Alchemist ArchetypesThe following are common options for this kind of alchemist's circles.
This alchemist doesn't plan on staying with only cursory knowledge of transmutation. The beginner alchemist's Transmutation Circles may manipulate a second non-biological material of their choice.
This alchemist picked up alchemy as a means of self defense. The fighter alchemist's Transmutation Circles may be used to create melee weapons.
This alchemist is in the process of learning alchemy in order to heal others. The nurse alchemist's Transmutation Circles may manipulate a biological material of their choice. |
Transmutation Circle Tables
Size | Cost | Casting Time | Range | Weight | Maximum Damage | Maximum Hit Points |
---|---|---|---|---|---|---|
Small | 2 | Bonus Action | 15 feet | 1 lbs. | 1d6 | 3 |
Medium | 4 | Action | 30 feet | 10 lbs. | 2d6 | 7 |
Large | 6 | Full Turn Action | 60 feet | 20 lbs. | 3d6 | 11 |
Huge | 12 | 1 minute | 120 feet | 40 lbs. | 4d6 | 14 |
Garganguan | 24 | 1 hour | 180 feet | 100 lbs. | 5d6 | 18 |
Material Category | Material | DT | Weight of a 5-ft. cube |
---|---|---|---|
↓ | Cloth, paper, rope | 0 | 150 lbs. |
Fragile | Crystal, glass, ice | 2 | 300 lbs. |
↑ | Wood, bone | 4 | 500 lbs. |
↓ | Stone, gold | 10 | 800 lbs. |
Sturdy | Iron, steel | 15 | 2500 lbs. |
↑ | Lead, uranium | 20 | 3500 lbs. |
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