Chattur (5e Race)

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Chattur[edit]

Do NOT harm a hair on that thing!!
—Space Captain Andermack

Physical Description[edit]

Chatturs are tiny humanoids that exhibit the trait of small monkeys and rodents. They are slender and quick. They have very dexterous front paws that are equipped with claw-like claw-tipped fingers and an opposable thumb. They have a wide face and wide eyes that stare with an innocent look that many humans find appealing. They also have a mask like that of a raccoon on their face that has given them the name of "Space Bandits".

Chattur.gif
By Mark Nelson

History[edit]

Chattur are one of the many non-indigenous races of the Phlogiston, having been condemned to its florescent depths by what is believed to have been a cataclysm that destroyed their homeworld, or perhaps its entire crystal sphere. Their tribes and warrens dot the universe, particularly aboard spelljammers, where they usually stow away and create their own little living space. They have an amazing sixth sense for survival, so having one on a ship has historically been used as an indicator that a ship is in good hands, and as such are typically tolerated. When a chattur is seen leaving a ship, however, it is an omen that is disaster set to befall the craft. This survival instinct is believed to have tided the chattur over from the extinction they faced back on their origin planet. As they have no place to truly call home, they make their homes just about everywhere, from ships, to planets, or even passing asteroids.

Society[edit]

Chatturs live in small family groups, living as scavengers in cities and as stowaways on ships. They are so good at sneaking that groups can live on a ship for years without being discovered. They are not fond of large groups, so young adult pairs routinely leave to form their own groups. A group will have a patriarch or matriarch who has often advanced as a rogue. They fight only when their nests or such is threatened, and have little desire other than to feed themselves, breed, and live life. They adapt to new climate and food with ease. Chatturs hate wrybacks and will often set traps to capture and kill them.

Chattur Names[edit]

Chatturs like the lilting sounds of the Sylvan tongue.

Male: Tidurmerun, Aelost, Rinsaonan, Cilglad
Female: Erurwen, Miriel, Raiwen, Laermana

Chattur Traits[edit]

Design Note: This race uses the Tiny Player Characters (5e Variant Rule).

A spacefaring race that resembles a small monkey or rodent. They are known as "space bandits".
Ability Score Increase. Your Dexterity increases by 2 and your Wisdom increases by 1.
Age. Chatturs mature at 10 years and reach old age at 50 years.
Alignment. Chattur are good-natured and tend towards neutral good.
Size. Chattur have an average height of 2 feet and weigh about 20 lbs. Your size is Tiny.
Speed. Your base walking speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Slinky. You are proficient with the Stealth skill.
Dexterous Climber. You have a climbing speed of 25 feet and use Dexterity for any check involving climbing.
Monkey Grip. You can wield weapons as though you were a Small creature.
Languages. You can speak, read and write Common and Sylvan.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
1′ 7'' +2d4 17 lb. × 1 lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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