Wryback (5e Creature)
From D&D Wiki
Wryback[edit]
Small humanoid, chaotic evil Armor Class 15 (natural armour)
Skills Stealth +6 Keen Hearing and Sight. The wryback has advantage on Wisdom (Perception) checks that rely on hearing or sight. Insistent Prying. The wrayback can open any nonmagical stuck or locked wooden door or container after 1 minute of prying. Adaptive Breathing. When exposed to unbreathable or hazardous gas, the wryback can feign death. While in this state, it is blinded and incapacitated and its speed drops to 0; it does not breathe; it appears dead to all outward inspection; and it does not suffer the effects of poison or disease. This state ends when the wryback is able to safely breathe again. ACTIONSMultiattack. The wryback makes two claw attacks. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) slashing damage.
|
Wrybacks are small humanoids with rubbery bodies and limbs. They have dark grey skins with squat heads, bulging cat-like eyes, vertical nostril slits, and wide mouths filled with curved, needle-like teeth. Their eyes dimly glow an oily blue or sickly green color. Their ape-like limbs are twisted, and each hand has three fingers with sharp ivory claws. Their feet have four prehensile toes, and are softly padded. They can move by walking, running on all fours, or brachiating. |
Back to Main Page → 5e Homebrew → Creatures
Template:5E Spelljammer Breadcrumb