Brute Shinigami Lieutenant (Soul Society Supplement)

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Lieutenant Shinigami[edit]

Medium humanoid (Pure Soul), any alignment


Armor Class 16 (Unarmored Defense)
Hit Points 108 (7d10 +70)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 20 (+5) 10 (+0) 14 (+2) 10 (+0)

Saving Throws Str +7, Con +8
Skills Athletics +7, Intimidation +3
Proficiency Bonus +3
Senses passive Perception 12
Languages Common
Challenge 6 (2,300 XP)


Reiryoku. The Seated Shinigami has 35 reiryoku. Whenever they use reiryoku, it is spent. They regain all reiryoku at the end of a short or long rest.

Stamina Points. The Lieutenant Shinigami has 30 stamina points. Whenever they use a stamina point, it is spent. They regain all stamina points at the end of a short or long rest. Heavyweight Fighting. The Lieutenant Shinigami has a +1 to damage rolls while wielding their Zanpakuto (already included), and also have advantage on Strength (Athletics) checks to shove.

Brawn. Whenever the Lieutenant Shinigami is forced to make a Strength save, they take half as much damage on a failure and no damage on a success.

Deadly Arts. In place of an attack, the Seated Shinigami can spend 2 stamina points to make a thrown attack with their Zanpakuto with a range of 20/60 feet. On a hit, it deals 4 (1d8) additional damage. For every 10 feet away from the Seated Shinigami the target is, the thrown attack deals +1 damage.

Reiatsu Strike. Once per turn as part of making a melee weapon attack, the Lieutenant Shinigami can spend up to 3 stamina points. On a hit, the target takes additional force damage equal to twice the amount spent.

Great Weapon Master. Whenever the Seated Shinigami scores a critical hit with their Zanpakuto or reduces a creature to 0 hit points with it, they can make one attack with their Zanpakuto as a bonus action. Also, before making an attack with their Zanpakuto they can take a -5 penalty to the attack roll. On a hit, they add a +10 to the total damage.

Strong Body. The Lieutenant Shinigami reduces all damage but psychic or thunder by 5.

ACTIONS

Multiattack. The Shinigami makes two attacks with their Zanpakuto.

Zanpakuto. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Reiraku. The Lieutenant Shinigami can spend 2 reiryoku to start concentrating. If they don't lose concentration until the beginning of their next turn, a lot of ropes will appear indicating the locations of souls within 350 feets of them. The ropes last until the end of their turn, in which they can spend a free action to grab one of them, gaining knowledge of the exact location of said soul.

Lunge. The Lieutenant Shinigami can spend 2 stamina points to lunge towards a creature within 30 feet of them. The creature is forced to make a DC 14 Dexterity saving throw. On a failure, they take one damage roll of their Zanpakuto damage die + 4 (1d8) slashing damage and are pushed back a number of feet equal to the amount of feet the Unseated Shinigami travelled to them. On a success, they take half as much damage and are not pushed. For every 10 feet travelled by the Unseated Shinigami, the damage is increased by +1.

Hozan Kenbu. The Lieutenant Shinigami can spend 2 stamina points to grant themselves +1 bonus to their AC. Until the beginning of their next turn, if a creature misses a melee weapon attack against them while within 5 feet of them they take one damage roll of their Zanpakuto attack + 4 (1d8) slashing damage.

Guard Breaker. The Lieutenant Shinigami can spend 4 stamina points, making one attack with their Zanpakuto. On a hit, the creature has their AC reduced by 3 until the beginning of the Lieutenant Shinigami's next turn. This does not decrease increases to AC coming from a target's Dexterity modifier.

BONUS ACTIONS

Shikai (5 Reiryoku). The Lieutenant activates their Shikai for 1 minute.

REACTIONS

Desperate Block. Whenever a melee or ranged weapon attack hits them, the Lieutenant Shinigami can spend 1 stamina point to reduce that instance of damage by 9 (1d10 +4) + 4 (1d8).

Low Strike. Whenever a creature falls prone within 5 feet of the Lieutenant Shinigami, they can spend 4 stamina points to make an attack with their Zanpakuto. On a hit, the attack is considered a critical and the creature is restrained until the beginning of the Seated Shinigami's next turn.

Energy Redirection. When the Lieutenant Shinigami is forced to make a line saving throw, they can spend up to 3 stamina points. If they succeed, they halve the damage received by the save. This applies before the normal halving they would receive on a success.


Reiatsu Level

The Lieutenant Shinigami's reiatsu level is 7.

Zankensoki Trainings

Deadly Arts, Lunge, Hozan Kenbu, Desperate Block, Reiatsu Strike, Guard Breaker, Low Strike, Energy Redirection.

Zanpakuto

The Lieutenant Shinigami has features that need a Zanpakuto. When using the sheet, you may grant them a Zanpakuto of your choosing so that they can utilize.

Soul Traits

Invisible Force. The Lieutenant Shinigami is considered invisible to creatures without the Spiritual Awareness feature.

Spiritual Awareness. The Lieutenant Shinigami can see creatures with the Invisible Force feature.

Spiritual Feats

Body Feats. Strengthened Defense, Strong Body.

Weapon Feats. Great Weapon Master.


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