Broken Shackles (5e Equipment)

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Wondrous Item, very rare (requires attunement)

Given to a warrior who was brave enough to fight the evil fire djinn and passed onto travelers as a gift, to prove that he had defeated the djinn. These shackles look like normal, black and rusted, used chainless shackles. While wearing these shackles, your Dexterity score changes to 17. If your score is already equal to or greater, you do no get this benefit.

Damage As an action, the shackles can be activated and fiery chains extend from the shackles. These chains have the Finesse and Reach of 10 feet properties, have a +1 bonus to attack and damage rolls, and deal 1d8 bludgeoning and 1d8 fire damage. In addition, the user gains advantage on Intimidation checks, and disadvantage on Stealth and Persuasion checks. In order to wield these chains, the wearer must have its hands empty.

Ensnare You may attempt to grapple a target within 10 feet of you if it is the same size as you or smaller. If a creature is grappled but manages to escape the grapple on their turn, they take 1d6 fire damage. If the creature fails to escape the grapple, they take a 1d6 bludgeoning and 2d6 fire damage at the end of their turn.

Bound The Shackles cannot be removed unless they are unlocked by its key or by a wish spell. The key is somewhere in the world (your DM decides where the key is.)

Activate When not used, looks like regular shackles with no chain on your wrists and ankles. It takes an action to transform the shackles into their weapon form and into their shackle form the chains disappear when you fall unconscious or dies

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