Wondrous item, very rare (requires attunement)
Once given to a warrior who was brave enough to fight the evil fire efreeti and passed onto travelers as a "gift", to prove that he had defeated the efreeti. These shackles are black and rusted, used chainless iron shackles, warm to the touch. When you activate the shackles, chains of heated iron extend from the wrists. The last chain link of the chain is hooked and allows.
While wearing these shackles, your Dexterity score increases by 2. If your score is at or greater then 20, you do no get this benefit. Additionally, you can use a bonus action to activate or deactivate them. When the shackles are activated, fiery chains extend from the shackles which shed dim light in a 5-foot radius. These chains have the finesse and reach properties, have a +1 bonus to attack and damage rolls, and deal 1d8 bludgeoning and 1d4 fire damage.
You may attempt to grapple a target within 10 feet of you if it is the same size as you or smaller. If a creature is grappled but manages to escape the grapple on their turn, they take 1d4 fire damage. If the creature fails to escape the grapple, they take 2d4 fire damage at the end of their turn. While you are grappling a creature in this way, your movement speed is halved.
The shackles can't be removed unless they are unlocked by its key or by a wish spell. The key is somewhere in the Elemental Plane of Fire.
Optional: Extra rules for flavor/if the DM wants to be mean/or for balancing
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Cursed. If the Shackles have been removed by the key they are inert and cannot be reused. They are then considered normal iron shackles. Other then by the means above if the limbs of the creature are removed the shackles are bound to the limbs and cannot be removed unless from the conditions above.
Example: Character arms are cut off, the shackles remain on the arms and cannot be removed. If a character is able to reattach arm then the shackles can be used again.
If a removed curse is used on character using these, upon success the chains will become inert and cannot be used for 24 hours. They will be return to the current user and cause exhaustion for up to an hour. The image of a character has with these shackles are they are a slave or a run away slave. They can be distrusted or hated due to this. But roleplay should be considered if a character has these. If slavery is not use within your campaign I do not recommend these being used. This curse cannot be identified. It is learned upon attunement. A detect evil and good spell may reveal the curse but not discern the conditions.
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