Broken Shackles (5e Equipment)

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Wondrous Item, very rare (requires attunement)

Once Given to a warrior who was brave enough to fight the evil fire Ifreeti and passed onto travelers as a "gift", to prove that he had defeated the Ifreeti. These shackles look like black and rusted, used chainless iron shackles, warm to the touch. Though they have the image of regular shackles, they contain a rune for the Fire Giant Surt. When the user activates the shackles, chains of heated iron extend from the wrists, lighting up a 5 ft square of dim light. The last chain link of the chain is hooked and allows for the use of its Ensnare. The activation is a bonus action and deactivation is a bonus action.

Effects

While wearing these shackles, your Dexterity score increases by 2. If your score is at or greater then 20, you do no get this benefit. In addition, the user gains proficiency bonus on Intimidation checks, and disadvantage on Stealth and Persuasion checks. In order to wield these chains or when they are active, the wearer must have its hands empty, such as they are unable to wield a weapon. Considered a two handed weapon, for this purpose. If the Chains are not active then the character can use other weapons.

Damage As a bonus action, the shackles can be activated and fiery chains extend from the shackles. These chains have the Finesse and Reach of 10 feet properties, have a +1 bonus to attack and damage rolls, and deal 1d8 bludgeoning and 1d4 fire damage. If these chains are activated within a wet environment such as underwater or in extreme rain the fire damage does not activate unless upon a grabble/Ensnare action. This does not apply to Snow biomes or swamp, unless submerged. Within flavor and for fighting, consider as a whip with decrease distance but higher capacity for damage. With the addition of an Ensnare or grapple at distance.

Ensnare You may attempt to grapple a target within 10 feet of you if it is the same size as you or smaller. Grapple will be a strength or dexterity check vs players dexterity attack. If a creature is grappled but manages to escape the grapple on their turn, they take 1d4 fire damage. If the creature fails to escape the grapple, they take 2d4 fire damage at the end of their turn. When the Player uses the grapple they limit their movement by half, and are not able to use the chains to attack. The Player cannot move away from the grappled without having half movement and dragging the creature upon a contested strength roll.

Bound The Shackles cannot be removed unless they are unlocked by its key or by a wish spell. The key is somewhere in the world (your DM decides where the key is.) The Key can be in another plane, if it is must be within an elemental plane.

Activate When not used, looks like regular shackles with no chain on your wrists and ankles. It takes a bonus action to transform the shackles into their weapon form and into their shackle form the chains disappear when you fall unconscious or character/player dies or chooses to deactivate the effect.

Extra rules for flavor/ if the DM wants to be mean/ or for balancing Cursed If the Shackles have been removed by the key they are inert and cannot be reused. They are then considered normal iron shackles. Other then by the means above if the limbs of Creature are removed the shackles are bound to the limbs and cannot be removed unless from the conditions above.

          Example: Character arms are cut off, the shackles remain on the arms and cannot be removed. If a character is able to reattach arm then the shackles can be used again.

If a removed curse is used on character using these, upon success the chains will become inert and cannot be used for 24 hours. They will be return to the current user and cause exhaustion for up to an hour. The image of a character has with these shackles are they are a slave or a run away slave. They can be distrusted or hated due to this, thus the disadvantage in persuasion, and proficiency in intimidation. But roleplay should be considered if a character has these. If slavery is not use within your campaign I do not recommend these being used. This curse cannot be identified. It is learned upon attunement. A detect good and evil may reveal the curse but not discern the conditions.


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