Talk:Broken Shackles (5e Equipment)

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Suggested as a rewrite for the Text:

These metal shackles for the wrists and ankles normally do not have large lengths of chain dangling from them. They were originally intended as rewards or gifts for great acts. When used, they sprout lengths of fiery chain that may be used as a whip weapon.

When worn, the shackles provide a +2 bonus to Dexterity Modifier and +1 to all Intimifdate checks. It however subtracts 2 from all stealth checks.

The whip weapon attacks cause 2d10 damage plus 2d6 fire damage on a hit, or 1d6 on a miss. Weapon Range is 10 feet,

On a hit, the target must make a Dexterity Save (DC15) or be ensnared by the chain. If ensnared the target may make a strength check (DC 20, at disadvantage) to break the chains. Successfully breaking the chains does 1d6 fire damage to all within 5 feet.

Successful breaking of the chains causes the shackles to become inert for 24 hours, at which time the shackles will become usable again. All bonuses are nullified while the shackles are inert.

Please note I have not done any rules verification of this text but offer it only as a clarification of author intent.

--Singerbear (talk) 14:28, 4 July 2016 (MDT)

Thanks for trying to improve this. It's better but still isn't quite right. 5e doesn't have (or reduces as much as possible) stacking bonuses/penalties, for example. If I get time, I will try a rewrite myself. Marasmusine (talk) 01:31, 21 June 2017 (MDT)
So I'm tracking 5e standards now but the reasoning for item needing be magical weapon? It does damage so it has to be an item? BigShotFancyMan (talk) 13:31, 17 November 2017 (MST)
Technically, since this is a wearable item it would still be a wondrous item according to the DMG page 140. Also, you don't roll to hit on a grapple check, it is a contested roll so I changed ensnare to follow the rules of grappling. The item is now good.--Blobby383b (talk) 16:09, 17 November 2017 (MST)
I followed same rules as a vampire grapple but okay.... BigShotFancyMan (talk) 22:58, 17 November 2017 (MST)
I understand why the effect was how it was, but grappling a creature automatically if you hit them shouldn't be allowed for a PC. For example some creatures have very low AC and very high Strength, (ogres, giants, some monstrosities), or other creatures have high AC (creatures with natural armor) but don't have high Strength or Dexterity to break out of a grapple.--Blobby383b (talk) 10:31, 18 November 2017 (MST)
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