5e SRD:Efreeti
This material is published under the OGL 1.0a. |
Efreeti
Large elemental, lawful evil Armor Class 17 (natural armor)
Saving Throws Int +7, Wis +6, Cha +7 Elemental Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying. Innate Spellcasting. The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: detect magic ACTIONSMultiattack. The efreeti makes two scimitar attacks or uses its Hurl Flame twice. Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage. Hurl Flame. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.
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See 5e SRD:Genies. |
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