Boar Hollow (Soul Society Supplement)

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Boar Hollow[edit]

Medium undead (Hollow), chaotic evil


Armor Class 12 (Natural Armor)
Hit Points 25 (3d12+6)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 15 (+2) 4 (-3) 12 (+1) 5 (-3)

Saving Throws Str +5, Wis +3
Senses passive Perception 11
Languages
Challenge 1/4 (50 XP)


Invisible Force. The Boarw Hollow is considered invisible to creatures without at least 1 level in the Hollow, Soul Reaper, Quincy or Fullbringer classes.

Siege Monster. The Boar Hollow deals twice as much damage to objects and structures.

Reiryoku. The Boar Hollow has 15 Reiryoku points. Every time they use a reiryoku point it is spent. They recover all Reiryoku points lost in a long rest.

Hollow Regeneration. While the Boar Hollow is in the Hueco Mundo plane, it will regain 2 (1d4) hit points at the beggining of every minute that passes.

Charge. If the boar Hollow moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the boar hollow takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

ACTIONS

Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.


Mutation

When using this hollow, it will have a specific set of mutations it uses. You must choose three of the base hollow mutations located in the Hollow class.

5.00
(one vote)

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