Avatar: The Last Airbender[edit]
"Avatar: The Last Airbender" is a rich, fantastical world divided into four elemental nations: Water Tribes, Earth Kingdom, Fire Nation, and Air Nomads. Each nation has unique cultures and bending abilities. The story follows Aang, the last Airbender and Avatar, on his quest to restore balance and peace to a world filled with mythical creatures, ancient spirits, and varied landscapes.
Campaign Setting Information[edit]
Players Guide
- Classes
- A quick look at what classes are in your world and how they each fit in.
- Equipment
- Various gear, goods, equipment and magical items available to characters.
- Religion
- An examination of the world's pantheon of gods, their common appearances, their attributions, their practices of worship and how they commonly interact with the world
- Factions and Organizations
- Detailed information of the different groups of the world and how they all interact with each other and the rest of the world.
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World of Avatar
- Bestiary
- An examination of monsters and beasts in the world and how they've adapted to the world
- Calendar
- The common calendar and holidays
- The World & Locales
- The world of Avatar and the nations cultures and peoples within it
- History
- The broad history of Avatar, divided into general eras
- Society
- A quick look at common societal trends and laws found in the world of Avatar.
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Dungeon Master's Guide
- About
- A general explanation of Avatar and the general world building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world. As well as a to-do list.
- Artifacts
- Artifacts of great power and importance
- Maps
- General maps for the DM's use.
- Variant Rules
- Optional rules for DMs to implement while playing a campaign.
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Back to Main Page → 5e Homebrew → Campaign Settings → Avatar (5e Campaign Setting)
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