Avatar, Variant (5e Campaign Setting)

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Work In Progress


Avatar: The Last Airbender[edit]

"Avatar: The Last Airbender" is a rich, fantastical world divided into four elemental nations: Water Tribes, Earth Kingdom, Fire Nation, and Air Nomads. Each nation has unique cultures and bending abilities. The story follows Aang, the last Airbender and Avatar, on his quest to restore balance and peace to a world filled with mythical creatures, ancient spirits, and varied landscapes.

Campaign Setting Information[edit]

Players Guide

Classes
A quick look at what classes are in your world and how they each fit in.
Equipment
Various gear, goods, equipment and magical items available to characters.
Religion
An examination of the world's pantheon of gods, their common appearances, their attributions, their practices of worship and how they commonly interact with the world
Factions and Organizations
Detailed information of the different groups of the world and how they all interact with each other and the rest of the world.

World of Avatar

Bestiary
An examination of monsters and beasts in the world and how they've adapted to the world
Calendar
The common calendar and holidays
The World & Locales
The world of Avatar and the nations cultures and peoples within it
History
The broad history of Avatar, divided into general eras
Society
A quick look at common societal trends and laws found in the world of Avatar.


Dungeon Master's Guide

About
A general explanation of Avatar and the general world building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world. As well as a to-do list.
Artifacts
Artifacts of great power and importance
Maps
General maps for the DM's use.
Variant Rules
Optional rules for DMs to implement while playing a campaign.



Back to Main Page5e HomebrewCampaign SettingsAvatar (5e Campaign Setting)

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