Autonomous Armor (FMA Supplement)
From D&D Wiki
Medium construct, lawful evil Armor Class 14 (Plate Armor)
Saving Throws Str +8, Dex +6 Armor. The soldier has a damage threshold of 15. Living Armor. The soldier does not need to and can not eat, breathe, or sleep, cannot wear additional armor except shields. He regains hit points normally, but can not be healed by Healing Alchemy. Action Surge (1/Short or Long Rest). On their turn, the soldier takes an additional action and bonus action. Indomitable (1/Long Rest). The solder may retry one saving throw they fail Improved Critical. The soldier's attacks score a critical hit on a roll of 19 or 20. Remarkable Athlete. When the soldier makes a running long jump, the distance they can cover increases by 4 feet. Defense. While wearing armor, the soldier gains a +1 bonus to AC (included in AC). Dueling. When the soldier is wielding a melee weapon in one hand and no other weapons, they gain a +2 bonus to damage rolls with that weapon. ACTIONSMultiattack. The soldier makes three broadsword attacks. Broadsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) slashing damage. Second Wind (1/Short or Long Rest). As a bonus action, the soldier regains 15 (1d10 + 10) hit points.
|
During the Ishvalan Civil War, nearly every death row prisoner in Amestris had their soul extracted and turned into a weapon unlike any other. In order to protect this secret, a select few of these prisoners had their souls re-bound into suits of armor, becoming the eternal sentinels of their tainted testsite. |
Back to Main Page → 5e Homebrew → Campaign Settings → Fullmetal Alchemist → Bestiary