Automail Limb (5e Equipment)

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Automail Limbs[edit]

Wondrous item, uncommon

Created through a masterful combination of biological and mechanical study, "automail" describes mechanisms that act as replacement limbs. Automail limbs are able to replace the missing limb near flawlessly with skilled enough craftsmanship. However, with the benefit of metal skin comes the downsides of total numbness and painful attachment directly to the wearer's nerves.

Each piece of automail comes with a custom-made stump mount that must be installed to a missing limb as a 1 hour long surgery by a creature with proficiency in doctor's tools. You may attach a piece of automail to its stump mount as an action, granting you use of the automail as if it were a normal limb and dealing 2d6 psychic damage to you. You may detach a piece of automail from yourself as an action. When another creature attempts to attach or detach your automail, you may force them to attempt a DC 8 + your Dexterity modifier + your proficiency bonus Dexterity (Sleight of Hand) check, causing them to fail on a success.

A piece of automail has half as many hit points as its respective limb would have. You may restore hit points to a limb during a rest as long as its above 0 hit points, but it can not be healed by normal healing magic. The mending spell and similar effects restore 1d6 hit points to the limb.

A creature with proficiency in tinker's tools must do at least 1 minute of maintenance on a piece of automail every 72 hours. For every 24 hours without maintenance after this limit grants any checks with the piece of automail, including attack rolls, a -1 penalty.

Augments

Automail can be modified to have specific augmentations acquired from other automail shops as individual magic items. A piece of automail can have more than one augmentation, and may have the same augment twice.

Hidden Compartment: The automail gains a compartment hidden within the limb that is capable of holding a scroll- or dagger-sized object. Rarity: uncommon

Hidden Weapon: One weapon that can be wielded by one hand is installed in the limb. You may make attacks with this weapon as if you were wielding it in the automail limb. Rarity: rare

Weapon Function: The automail is completely reforged into a weapon. One weapon that can be wielded by two hands is installed in the limb. You may make attacks with this weapon as if you were wielding it in the automail limb, but it loses the functions of a normal limb. Rarity: Very rare.

Crocodile: The automail gains a lower "jaw". On a hit with a melee attack using the automail, you may forgo dealing damage to grapple a creature that you would be able to grapple otherwise. Rarity: rare

Mad Bear Grade: The automail receives numerous stability improvements, primarily by replacing pieces with a carbon-fiber alloy. The automail's maximum and current hit points are doubled. Rarity: rare

Audio Sensors: The automail is adorned with various microphones. You must be deafened twice to suffer the negative effects of the condition, and any penalties to checks that require hearing are decreased by 2. Rarity: uncommon

Video Sensors: The automail is adorned with various lenses. You must be blinded twice to suffer the negative effects of the condition, and any penalties to checks that require sight are decreased by 2. Rarity: uncommon

Speaker: The automail is adorned with various speakers hooked to your throat. You may speak through the limb as if it were a mouth. Rarity: uncommon

Compression Spring: The automail leg has large springs installed within it. Your movement speed increases by +5 feet. Rarity: Very rare

Utility Finger: Installed in multiple fingers of the automail arm are a set of tools for the convenience of the user. Rarity: Very rare

automail.jpg

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