Atsuya Kusakabe (Jujutsu Kaisen Supplement)

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Kusakabe[edit]

Medium humanoid (Human), lawful good


Armor Class 26 (Unarmored Defense)
Hit Points 360 (40d10 + 160)
Speed 120 ft.


STR DEX CON INT WIS CHA
20 (+5) 28 (+9) 18 (+4) 14 (+2) 18 (+4) 20 (+5)

Saving Throws Dex +15, Cha +11
Skills Acrobatics +21, Athletics +11, Insight +10, Perception +10
Proficiency Bonus +6
Senses passive Perception 22
Languages common
Challenge 18 (20,000 XP)


Cursed Energy. Kusakabe has 51 cursed energy which he can expend. He regains all cursed energy spent at the end of a long rest.

Cursed Armor. Kusakabe can spend up to 5 cursed energy to give himself temporary hit points equal to the cursed energy spent times 10 for 1 minute (no action required). Kusakabe can only benefit from this feature again after 1 minute or having its temporary hit points reduced to 0.

Weapon Specialist. Whenever Kusakabe spends 1 cursed energy in cursed weapon enhancement, it counts as if he has spent 4 instead. He still can't overcome the normal limit of damage the enhancement imposes.

Perfected Classical Swordplay. While wielding a finesse weapon and no other weapons, Kusakabe gains a +2 bonus to his attack rolls (already included in his weapon) and AC (already included) so long as he is not wearing Armor or wielding a Shield.

Perfected Improved Unarmored Defense. Kusakabe gains a +2 bonus to his AC (already included) while not wearing any kind of armor or shield.

Curse-Empowered Strikes. Kusakabe deals additional 6 (1d12) necrotic damage whenever he attacks with his Katana or Unarmed Strikes (already included). Additionally, his attacks are considered magical.

Cursed Energy Recovery. While in combat, Kusakabe regains 1 cursed energy at the beginning of his turns, up to his maximum.

Evasion/Endurance. Whenever Kusakabe is forced to make a Dexterity or Constitution saving throw, he takes half as much damage on a failure and no damage on a success.

Evening Moon Sword Drawing. Kusakabe may enter the Evening Moon Sword drawing stance as part of casting his simple domain while he is wielding his Katana. While in this stance any cursed energy feature from a creature other than himself that originates in the simple domain, targets a creature in the simple domain (including Kusakabe), or targets the simple domain has its damage dice tier decreased by one or if it does not roll dice has its damage reduced by 6.

Additionally, any cursed energy feature Kusakabe uses while in this stance has its damage dice tier increased by one or if it does not roll dice its damage is increased by 6. Whenever a creature would make a ranged attack roll targeting his simple domain or any creature within it (including Kusakabe) while he is in this stance or if they force the creatures there to make a Strength, Dexterity or Constitution saving throw, he may use a reaction to attempt to intercept it, rolling a melee weapon attack roll with a +5 bonus. If his attack roll is equal to or greater than the attack he is intercepting it misses.

Perfected Style. If a creature has a Dexterity score smaller than 19, Kusakabe adds a +6 to his Batto Sword Drawing and Improved Batto Sword Drawing attack rolls.

50 Meters In 3 Seconds! Kusakabe has two reactions per round.

Untraceable Speed(6/round). Whenever Kusakabe takes a reaction, he may move up to 60 feet as a part of the reaction. This movement cannot be used to exit domains.

Cursed Weapon Wielder. Any weapon attacks Kusakabe makes using a Cursed Tool have their critical hit range increased by 1. Also, if he rolls a natural 20 on the attack roll for a Cursed Tool, he can make one additional weapon attack with advantage as apart of his attack using the same Cursed Tool that he scored the critical hit with. The additional weapon attack provided by this feature cannot be used to trigger another additional if Kusakabe would score a natural 20 on the attack roll for the attack.

ACTIONS

Multiattack. Kusakabe makes three attacks.

Katana. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 18 (1d8 + 18) slashing damage + 11 (1d12 + 5) necrotic damage.

Unarmed Strikes. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) necrotic damage.

New Shadow Style: Simple Domain(1 Cursed Energy). Kusakabe surrounds himself with a 30 ft. barrier for 1 minute. The circle has 780 hitpoints. Any cursed techniques or spells that target him or targets an area that overlaps with their simple domain, will now target the barrier instead, reducing it's hit points by the damage it would cause. To use this technique, Kusakabe must maintain concentration as if he was concentrating on a spell. If he is in a Domain Expansion then he negates it's sure-hit effect on himself and any other creatures inside the area, as it only affects the barrier.

His simple domain has a damage threshold of 192. If the simple domain takes more damage than this threshold, the damage over said threshold hurts Kusakabe. However, it is dampened so he only takes 1/8 of the damage over the threshold (rounded down). The damage that leaks over the threshold still affects the simple domain's health. Sure-hit damage is not subject to the threshold and will only be able to affect the barrier of the simple domain.

Kusakabe's refinement for his Simple Domain is 130.

Improved Batto Sword Drawing. Kusakabe can deactivate his simple domain and dash foward, making one katana attack roll against up to 7 creatures within his movement speed range. On a hit, the attack is considered a critical and Kusakabe deals additional 4 (1d8) necrotic damage. Their movement speed is reduced to 0 until the end of their next turn.

Clean Cut (1 Cursed Energy). While Kusakabe is wielding his Katana, he can go in a straight 5 feet wide 10 feet long line. He makes a single Katana attack roll against all creatures in the line, adding a +5 to the roll. He ends in an unoccupied space within 5 feet from the end of the line. This movement generates no opportunity attacks.

Flash Draw (1 Cursed Energy). Kusakabe quickly makes 4 melee weapon attacks with his Katana. His movement speed is then reduced to 0 for the rest of his turn.

Perfect Stance (2 Cursed Energy). Kusakabe enters a stance of perfect offense and defense. Until the beginning of his next turn, whenever a creature enters within his weapon’s reach he may make an opportunity attack without spending his reaction. If he hits said attack, the creature has disadvantage on melee weapon attacks against him until the end of their turn. He can only make an attack like this once per creature per usage of this technique.

Limb Nullification (2 Cursed Energy). Kusakabe strikes an opponent in the vital spot of their limb, piercing it and nullifying its functions for a few moments. He makes an attack roll with his Katana against a creature’s limb (which cannot be the Torso, neck or skull), no penalties added. On a hit, they take no damage but must make a DC 23 Constitutionsaving throw. On a failure, their limb is considered broken for 1 minute, though its remaining hit points don't change. On a success, they become immune to this secret technique for 1 minute however they now take the weapon’s damage.

The creature may repeat the Constitution saving throw at the beginning of their turns, ending the effect early on a success. If the creature’s limb was already broken, it is considered removed instead. He may do this once per creature per minute.

Exorcise. Kusakabe can automatically destroy a cursed spirit within 30 feet of himself with a CR of 3 or lower that he can see.

BONUS ACTIONS

Cursed Weapon Enhancement. Kusakabe can spend up to 6 cursed energy to add to a melee weapon he is wielding for 1 minute. Whenever he hits a target with the weapon, it takes extra necrotic damage equal to twice the amount spent. He can only use this enhancement again after 1 minute has passed.

Cursed Blast of Blows (3 Cursed Energy). Immediately after taking the attack action, Kusakabe can make two unarmed strikes or weapon attacks.

Cursed Patient Defense (3 Cursed Energy). Kusakabe can take the dodge action as a bonus action on his turn.

Cursed Wind Step (3 Cursed Energy). Kusakabe can take the dash or disengage action as a bonus action on his turn.

Quicker Domain. Kusakabe uses his New Shadow Style: Simple Domain feature.

Untraceable Speed. Kusakabe can take the dash action or make a skill check on a skill he is proficient in.

REACTIONS

New Shadow Style: Simple Domain. When a cursed energy attack roll or saving throw is made, spell or domain expansion opening, Kusakabe uses his Simple Domain.

Batto Sword Drawing. When a creature enter's Kusakabe's simple domain range while he's wielding his Katana, he can make one Katana attack roll with advantage against the creature. On a hit, the attack is considered a critical and Kusakabe deals additional 4 (1d8) necrotic damage. Their movement speed is reduced to 0 until the end of their next turn.

Improved Batto Sword Drawing. Kusakabe uses his Improved Batto Sword Drawing feature.

Cursed Counter (1 Cursed Energy). Whenever a creature misses a melee attack against Kusakabe, he may make one attack with his Katana against them if they are within reach.

Energy Defense (2 Cursed Energy). Whenever a melee or ranged attack roll is made against Kusakabe, he can add a +5 to his AC for the attack.

Untraceable Speed. Kusakabe can make one melee attack as a reaction if he has moved into range of a creature or a creature enters his range. He can only do this once per creature per round.

Cursed Enhanced Body. Whenever Kusakabe makes a Strength, Dexterity or Constitution saving throw, he may spend up to 5 cursed energy to add the number of energy spent as a bonus to the saving throw. He may use this reaction once per round without spending a reaction.

Weapon Clashing (2 Cursed Energy). When Kusakabe is targeted by a melee weapon attack, he can clash with the weapon of the attacker, making an attack roll with his katana. If his roll is higher than that of the attacker, he nullifies their attack.

Redirect Energy (1 Cursed Energy). When Kusakabe is hit by a ranged cursed energy attack roll or is forced to make a cone or line saving throw, he can redirect the damage with his weapon. He reduces the damage dealt by one roll of his weapon’s damage die multiplied by your 5. If he reduces it to at least half of the original damage or less, as part of the same reaction he can make a melee weapon attack roll against a creature within range. On a hit, they take additional damage equal to the amount reduced.

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The Strongest Grade 1, source [1]

Jujutsu Sorcerer.

Kusakabe has 20 levels in the Jujutsu Sorcerer class.

Cursed Energy Reinforcement

Kusakabe's constantly reinforcing his body with cursed energy, granting himself the following benefits:

  • When Kusakabe makes a Strength, Dexterity or Constitution ability check, Kusakabe may use his Charisma as his ability score for the check if it was higher.
  • Kusakabe may calculate his jump distance and height with his Charisma score, and his jump distance and height are quadrupled.
  • Kusakabe may use his Charisma score to determine his carrying capacity. His carrying capacity (including maximum load and maximum lift) is also doubled.

Weapon Master

Kusakabe specializes in the usage of weapons, and has the following features:

Ascending Strike. Once per turn when he is prone, as part of standing up Kusakabe can make one melee weapon attack with a weapon he is holding against a creature within his reach.

Secret Techniques
  • Cursed Counter (already included).
  • Clean Cut (already included).
  • Weapon Clashing (already included).
  • Flash Draw (already included).
  • Perfect Stance (already included).
  • Limb Nullification (already included).
  • Redirect Energy (already included).
  • Quick Retreat (1 Cursed Energy). Whenever Kusakabe hits a creature with a melee weapon attack roll, he can take the Disengage action as a free action.
  • Sure-Striking Blade (2 Cursed Energy). Whenever Kusakabe misses a Katana attack roll by 3 or less, he can choose to make the attack hit instead.
  • Disarming Attack (1 Cursed Energy). When Kusakabe hits a creature with an attack with a weapon, he can force them to make an Athletics or Acrobatics (target's choice) check against his attack roll. On a failure, he can disarm them of one object they are holding.
  • Increasing Counter. Whenever a creature misses a melee attack against Kusakabe, the next melee weapon attack he hits against them until the end of his next turn will deal an additional die of damage.
  • Deep Wound (1 Cursed Energy). Whenever Kusakabe hits a creature with said weapon, he can turn it into a deep wound that leaves the target open for attacks. The creature must make a Constitution saving throw. On a failure, all attack rolls against them are made with advantage until the beginning of Kusakabe's next turn. On a success, they become immune to this maneuver until the end of his next turn. They can remake the Constitution saving throws at the beginning of their turns, ending the effect early on a success.
Favorite Weapon

Kusakabe's Katana is the one he is most comfortable with and excels when using it. While he is wielding it, it gains the following benefits:

  • It now adds his ability modifier twice for its damage rolls (already included).
  • Once per turn Kusakabe can add his proficiency bonus to an attack roll with it again.
  • He has advantage on any checks against being disarmed of this weapon, and creatures have disadvantage on trying to disarm him of it.
  • When a feature that uses said weapon allows him to spend up to a certain amount of cursed energy on it, the amount he can spend increases by half his proficiency bonus (rounded up).


Feats

50 Meters In 3 Seconds!, Untraceable Speed, Athlete History, Resilient.

Cursed Weapon Wielder, Battle Veteran.

New Shadow Style: Simple Domain, Vowless Simple Domain, Simple Domain Imbuement.

Immense Cursed Energy.

Cursed Enhanced Body, Cursed Energy Reinforcement.

Improved Durability.

This creature uses the Improved Durability rule.

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