Adding to the World (World of Tyrus Supplement)
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Please do not dramatically edit anything in this project. Constructive editing on spelling and grammar is welcome, but other than that please ask before editing.
You may add races, classes, spells, equipment, and more, as long as you ask for my permission first. If it fits with my general plan for Tyrus or if it's a great idea, I will most likely allow you to add it.
Races will only be allowed to be added if they are minor races. The major races all hold significant stakes in the world of Tyrus and there truly is no more room for another major race to just sprout up. If, sometime down the road, Tyrus is expanded, this may become an option.
Classes that fit within the general fantasy aspect of Tyrus will most likely be allowed. This project focuses on traditional swords and sorcery types of fantasy, so guns and mechanical things are not going to be added to the world.
Factions, Countries, etc.
I will most likely never allow any more countries to be added, as that would drastically change the balance I am going for in Tyrus. However, I can not think of every possible guild, group, and company for the different countries and factions, so feel free to propose ideas for these things.
Back to Main Page → 3.5e Homebrew → Campaign Settings → World of Tyrus
|World of Tyrus Campaign Settingv|
|Player's Handbook||Character Creation, Races, Classes, Feats & Flaws, Magic, Equipment|
|World Reference||Monster Manual, History, Religion, Legends & Myths, Geography, Cosmology, Groups, NPCs|
|Dungeon Master's Guide||About Project Tyrus, Adding to Tyrus, Variant Rules, Adventures, Dangers, Resources|