APOLLO Laser Pistol (Fallout Supplement)

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PL 7 SEC 1/shot Handgun (Personal Firearms Proficiency)

Damage 2d6 Magazine 20 Int
Critical 18-20 Size Small
Damage Type Energy Weight 2 pounds
Range Increment 50 feet Purchase DC 10 TU/100 Caps
Rate of Fire S Restriction Very Rare, Midwest


Co-developed by Poseidon Energy and the Enclave as a next-generation laser pistol intended to replace conventional firearms for Enclave forces, the APOLLO laser pistol was abandoned by the Enclave in favor of the AEP series of laser pistols, leaving Poseidon Energy with a batch of prototypes stored at Mesa Verde for roughly two centuries until recovered by Caesar's Legion when they conquered the Ciphers in Colorado. Nowadays, the pistol can very rarely be found among merchants or adventurers.

d20 Modern Rules[edit]

Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of smoking ash, but all armor, weapons, and equipment on the body remain undamaged.

The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder.

Weapon Mods/Variants[edit]

Auto-Fire Mechanism
Beam Splitter
Combat Sights
Damage Bonus, Energy Pistol
Extended Magazine, Energy
Scope, Handgun

  • Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The APOLLO laser pistol can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
  • Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) An APOLLO laser pistol can be repaired with mechanical parts with a Repair check. Alternatively, another APOLLO laser pistol can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, as such can use other laser weapons for parts if the feat is possessed.

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