Scope, Handgun (Fallout Supplement)
From D&D Wiki
PL 5 Personal Firearm/Energy Weapon Sight
Craft (mechanical) DC | 20 | Time | 12 hours |
Parts DC | 25 | Parts Used | 5 |
Repair DC | 15 | Time | 10 minutes |
Size | Tiny | Weight | .5 lbs |
Purchase DC | 7 TU/70 Caps | Restriction | Uncommon |
Description[edit]
This x1.65 handgun scope allows for increased accuracy from a distance.
d20 Modern Rules[edit]
When the scope is used as a move action, the base range (after adjustments from feats, traits, ect.) of the handgun is multiplied by 1.65 (rounded to the nearest number divisible by 5). While using the scope, the user is granted a +1 equipment bonus to attack rolls against targets farther away than the base range (after adjustments from feats, traits, ect.). The user can only take a 5-foot-step while using the scope.
Back to Main Page → D20 Modern → Equipment
Back to Main Page → D20 Modern → Campaign Settings → Fallout → Equipment → Weapons → Weapon Mods