AEP7 Laser Pistol (Fallout Supplement)
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|Damage Type||Energy||Weight||3 pounds|
|Range Increment||50 feet||Purchase DC||11 TU/110 Caps|
|Rate of Fire||S, A||Restriction||Uncommon, East Coast/West Coast|
The AEP7 laser pistol was developed for the United States Armed Forces with the intent of replacing the N99 10mm pistol as the standard-issue sidearm in law enforcement. It boasts a very generous battery size, increased range compared to ballistic sidearms and a decent damage output. These qualities make it a sought-after choice in energy sidearms on both the East and West coasts, with the Enclave and Brotherhood of Steel in particular favoring these weapons, possessing the necessary tools needed to repair these easily-worn energy pistols. However, despite the large quantity produced before the war, the AEP7 was never widely distributed, leaving many in factories across the USA to decay with age.
d20 Modern Rules
Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of smoking ash, but all armor, weapons, and equipment on the body remain undamaged.
The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder.
- Brotherhood of Steel (Variant): Thanks to BOS reverse engineering of the AEP7 laser pistol, it gains a +1 equipment bonus to both damage rolls and initiative. In addition, the weight is lowered to 2 pounds and the prince increases by +1 TU/+10 caps.
- Training Pistol (Variant): Common among organizations such as the Brotherhood of Steel and Enclave, the training pistol is a modified AEP7 laser pistol that deals less damage and is only used for training exercises by soldiers-in-training. It only deals 1d6 damage with a threat range of 20, but costs just 7 TU/70 caps. In addition, it cannot be modded and can only use regular small energy cell ammunition.
- Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The AEP7 laser pistol can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
- Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) A AEP7 laser pistol can be repaired with mechanical parts with a Repair check. Alternatively, another AEP7 laser pistol can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other laser weapons for parts if the feat is possessed.