OGC:Mundane Weapons

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Back to Open Game ContentEquipment

Mundane Weapons: Weapons that are entirely mundane in origin and ability.

D&D 3.5e Mundane Weapons

Table: Weapons

3.5e Simple Weapons

3.5e Unarmed Weapons
Name Cost Damage (S) Damage (M) Critical Range Increment Weight1 Type2
3.5e Light Melee Weapons
Name Cost Damage (S) Damage (M) Critical Range Increment Weight1 Type2
3.5e One-Handed Melee Weapons
Name Cost Damage (S) Damage (M) Critical Range Increment Weight1 Type2
3.5e Two-Handed Melee Weapons
Name Cost Damage (S) Damage (M) Critical Range Increment Weight1 Type2
3.5e One-Handed Ranged Weapons
Name Cost Damage (S) Damage (M) Critical Range Increment Weight1 Type2
3.5e Two-Handed Melee Weapons
Name Cost Damage (S) Damage (M) Critical Range Increment Weight1 Type2

3.5e Martial Weapons

3.5e Unarmed Weapons
Name Cost Damage (S) Damage (M) Critical Range Increment Weight1 Type2
3.5e Light Melee Weapons
Name Cost Damage (S) Damage (M) Critical Range Increment Weight1 Type2
3.5e One-Handed Melee Weapons
Name Cost Damage (S) Damage (M) Critical Range Increment Weight1 Type2
3.5e Two-Handed Melee Weapons
Name Cost Damage (S) Damage (M) Critical Range Increment Weight1 Type2
3.5e One-Handed Ranged Weapons
Name Cost Damage (S) Damage (M) Critical Range Increment Weight1 Type2
3.5e Two-Handed Ranged Weapons
Name Cost Damage (S) Damage (M) Critical Range Increment Weight1 Type2

3.5e Exotic Weapons

3.5e Unarmed Weapons
Name Cost Damage (S) Damage (M) Critical Range Increment Weight1 Type2
3.5e Light Melee Weapons
Name Cost Damage (S) Damage (M) Critical Range Increment Weight1 Type2
3.5e One-Handed Melee Weapons
Name Cost Damage (S) Damage (M) Critical Range Increment Weight1 Type2
3.5e Two-Handed Melee Weapons
Name Cost Damage (S) Damage (M) Critical Range Increment Weight1 Type2
3.5e One-Handed Ranged Weapons
Name Cost Damage (S) Damage (M) Critical Range Increment Weight1 Type2
Mithral Net (3.5e Equipment) 1,000 gp 10 ft. 15 lbs.
Silk Net (3.5e Equipment) 200 gp 10 ft. 5 lbs.
3.5e Two-Handed Ranged Weapons
Name Cost Damage (S) Damage (M) Critical Range Increment Weight1 Type2

3.5e Miscellaneous Weapons

3.5e Ammunition
Name Cost Damage Form Critical Range Increment Weight Type2
Flareshot (3.5e Equipment) 80 gp/1 arrow or bolt -2 Arrow or Bolt as weapon -10 ft. 1 lb./1 arrow or bolt Piercing and Special
Thundershot (3.5e Equipment) 40 gp/1 arrow or bolt -2 Arrow or Bolt as weapon -10 ft. 1 lb./1 arrow or bolt Piercing and Special
  1. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
  2. When two types are given, the weapon is both types if the entry specifies “and,” either type (player’s choice at time of attack) if the entry specifies “or,” or each end of the double weapon is a different type if the entry specifies “/.”
  3. The weapon deals nonlethal damage rather than lethal damage.
  4. Reach weapon.
  5. Double weapon.

D&D 5e Mundane Weapons

5e Light Melee Weapons
Table: Weapons

5e Simple Weapons

5e Light Melee Weapons
Name Cost Damage Weight Properties
5e One-Handed Melee Weapons
Name Cost Damage Weight Properties
5e Two-Handed Melee Weapons
Name Cost Damage Weight Properties
5e One-Handed Ranged Weapons
Name Cost Damage Weight Properties
5e Two-Handed Melee Weapons
Name Cost Damage Weight Properties

5e Martial Weapons

5e Light Melee Weapons
Name Cost Damage Weight Properties
5e One-Handed Melee Weapons
Name Cost Damage Weight Properties
Saber (5e Equipment) 50 gp 1d8 slashing 3 lbs. Finesse
5e Two-Handed Melee Weapons
Name Cost Damage Weight Properties
5e One-Handed Ranged Weapons
Name Cost Damage Weight Properties
Flintlock Revolver (5e Equipment) 500 gp 1d10 piercing 3 lbs. Ammunition (range 20/60), capacity (5), chain fire, loading, loud
Harmonica Pistol (5e Equipment) 600 gp 2d6 piercing 6 lbs. Ammunition (range 200/800), capacity (10), loud, misalignment, unwieldy
Lever Action Pistol (5e Equipment) 600 gp 2d4 piercing 2 lbs. Ammunition (range 50/200), capacity (10), loading, loud, misfire
Gun Shield (5e Equipment) 1250 gp 1d10 piercing 7 lbs. Ammunition (range 20/60), loud, match loading, misfire
Hand Blunderbuss (5e Equipment) 175 gp special 2 lbs. Ammunition (range 10/30), loading, loud, misfire, shot (2d4 piercing)
Hybrid Pistol (5e Equipment) 250 gp 1d10 piercing Var. Ammunition (range 20/60), loading, loud, misfire
Matchlock Pistol (5e Equipment) 150 gp 1d10 piercing 2 lbs. Ammunition (range 20/60), loud, match loading, misfire
Pepperbox Pistol (5e Equipment) 500 gp 1d10 piercing 4 lbs. Ammunition (range 20/60), capacity (6), chain fire, double-action, loud
Pistol (5e Equipment) 200 gp 1d10 piercing 2 lbs. Ammunition (range 20/60), loading, loud, misfire
Pocket Pistol (5e Equipment) 200 gp 1d6 piercing 1 lbs. Ammunition (range 10/30), capacity (2), chain fire, loud
Revolver (5e Equipment) 600 gp 2d6 piercing 3 lbs. Ammunition (range 50/200), capacity (6), chain fire, loud
Rotating Revolver (5e Equipment) 1000 gp 2d6 piercing 12 lbs. Ammunition (range 30/120), capacity (48), chain fire, heavy, loud, unwieldy
Turret Pistol (5e Equipment) 500 gp 2d6 piercing 3 lbs. Ammunition (range 50/200), capacity (5), loud, turret chain fire
Volley Pistol (5e Equipment) 800 gp special 4 lbs. Ammunition (range 20/60), loading, loud, misfire, volley (1d10 piercing)
5e Two-Handed Ranged Weapons
Name Cost Damage Weight Properties
Barrel Chain Rifle (5e Equipment) 800 gp 2d8 piercing 10 lbs. Ammunition (range 200/800), capacity (14), loading, loud, misalignment, two-handed
Elephant Gun (5e Equipment) 500 gp 2d10 piercing 15 lbs. Ammunition (range 50/150), capacity (2), heavy, loading, loud, two-handed, volley
Elephant Pistol (5e Equipment) 300 gp 2d8 piercing 14 lbs. Ammunition (range 20/60), capacity (2), heavy, loading, loud, two-handed, volley
Gun Cane (5e Equipment) 300 gp 1d10 piercing 2 lbs. Ammunition (range 30/90), loading, loud, misfire, two-handed
Harmonica Rifle (5e Equipment) 800 gp 2d8 piercing 12 lbs. Ammunition (range 200/800), capacity (10), loud, misalignment, two-handed
Hexagonal Rifle (5e Equipment) 1000 gp 2d8 piercing 9 lbs. Ammunition (range 300/1200), loading, loud, two-handed
Lever Action Carbine (5e Equipment) 700 gp 2d4 piercing 9 lbs. Ammunition (range 100/400), capacity (30), loading, loud, misfire, two-handed
Needle Rifle (5e Equipment) 600 gp 2d8 piercing 9 lbs. Ammunition (range 200/800), loud, misfire, two-handed
Blunderbuss (5e Equipment) 250 gp special 8 lbs. Ammunition (range 20/60), loading, loud, misfire, shot (2d6 piercing), two-handed
Carbine (5e Equipment) 400 gp 1d12 piercing 7 lbs. Ammunition (range 50/150), loading, loud, misfire, two-handed
Fire Lance (5e Equipment) 50 gp special 5 lbs. Ammunition (range 5/15), heavy, loud, match loading, misfire, shot (2d4 fire, area), two-handed
Hand Cannon (5e Equipment) 80 gp 1d8 piercing 12 lbs. Ammunition (range 20/60), match loading, heavy, loud, misfire, rest, shot (1d6 piercing), two-handed
Harquebus (5e Equipment) 100 gp 1d10 piercing 10 lbs. Ammunition (range 30/90, without rest 25/75), match loading, heavy, loud, misfire, two-handed
Harquebus Hybrid (5e Equipment) 150 gp 1d10 piercing 15 lbs. Ammunition (range 25/75, without rest 20/60), match loading, heavy, loud, misfire, two-handed
King's Walking Staff (5e Equipment) 500 gp 1d6 piercing 6 lbs. Ammunition (range 20/60), capacity (3), heavy, loud, match loading, misfire, two-handed
Matchlock Musket (5e Equipment) 200 gp 1d12 piercing 10 lbs. Ammunition (range 40/120), loud, match loading, misfire, two-handed
Musket (5e Equipment) 300 gp 1d12 piercing 10 lbs. Ammunition (range 40/120), loading, loud, misfire, two-handed
Pepperbox Rifle (5e Equipment) 650 gp 2d8 piercing 12 lbs. Ammunition (range 100/400), capacity (4), chain fire, double-action, heavy, loud, two-handed
Repeating Flintlock Pistol (5e Equipment) 1,000 gp 1d10 piercing 4 lbs. Ammunition (range 20/60), capacity (7), loading, loud, two-handed
Revolving Blunderbuss (5e Equipment) 500 gp special 3 lbs. Ammunition (range 20/60), capacity (3), chain fire, heavy, loud, shot (2d6 piercing), two-handed
Revolving Carbine (5e Equipment) 700 gp 2d6 piercing 8 lbs. Ammunition (range 100/400), capacity (6), chain fire, loud, two-handed
Revolving Rifle (5e Equipment) 800 gp 2d8 piercing 9 lbs. Ammunition (range 200/800), capacity (8), chain fire, loud, two-handed
Rifle (5e Equipment) 500 gp 2d8 piercing 9 lbs. Ammunition (range 200/800), loading, loud, misfire, two-handed
Turret Rifle (5e Equipment) 700 gp 2d8 piercing 9 lbs. Ammunition (range 200/800), capacity (5), loud, turret chain fire, two-handed
Volley Musket (5e Equipment) 1000 gp special 15 lbs. Ammunition (range 40/120), heavy, loading, loud, misfire, two-handed, volley (1d12 piercing, disadvantage)

5e Exotic Weapons

Name Cost Damage Weight Properties
5e One-Handed Melee Weapons
Name Cost Damage Weight Properties
5e Two-Handed Melee Weapons
Name Cost Damage Weight Properties
5e One-Handed Ranged Weapons
Name Cost Damage Weight Properties
5e Two-Handed Ranged Weapons
Name Cost Damage Weight Properties

5e Miscellaneous Weapons

5e Ammunition
Name Cost Damage Weight Properties