OGC:Class Feats

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Back to Open Game ContentCharacter OptionsFeats

Class Feats: Feats that are designed for certain classes or types of classes, or that interact with particular classes in some way.

D&D 3e Feats

Feat Prerequisites Summary


D&D 3.5e Feats

Feat Prerequisites Summary
Names of Terror (3.5e Feat) You know the hidden names and secret words that invoke the darkest powers.
Oath of Sigrun (3.5e Feat) Kobold blood, Monk 1st level + You have sworn to tap into the primal powers of creation that lie buried in your soul.
Arcane Ley Lines (3.5e Feat) Wisdom 13, ability to cast arcane spells Your arcane power can be used to attune to ley lines.
Barbaric Past (3.5e Feat) Constitution 15, Wisdom 15, Past Life, any non-lawful alignment You were once a prominent tribal warrior in a clan with a deep history.
Bardic Lore (3.5e Feat) Intelligence 15, Wisdom 15, Past Life You remember the time of your ancestors, granting you more knowledge than even the most learned scholars.
Brew Epic Potion (3.5e Feat) Intelligence 15, Brew Potion, Brew Greater Potion, caster level 11th Your potions are three times as powerful as those from most other alchemists.
Brew Greater Potion (3.5e Feat) Intelligence 13, Brew Potion, caster level 7th Your potions are twice as powerful as those from most other alchemists.
Brew Unstable Potion (3.5e Feat) Intelligence 17, Craft (alchemy) 10 ranks, Brew Potion, Brew Greater Potion, Brew Epic Potion, caster level 9th You've learned to mix multiple potions together to create something unique and very powerful.
Damage Reduction (3.5e Feat) Constitution 13, Diehard, Fighter level 6th You've trained yourself to ignore the damage you receive.
Defensive Stance (3.5e Feat) Strength 13, Dexterity 13, Combat Expertise, Fighter level 1st You can divert your strength and dexterity from your attacks to focus on your defense.
Destiny Denied (3.5e Feat) Wisdom 14, Past Life, any other Past Life feat You've failed. Whatever destiny you had before you is forever doom, and you find yourself for once in charge of your own future.
Distracting Stance (3.5e Feat) Intelligence 13, Combat Expertise, Improved Feint, Fighter level 1st You're quite talented at distracting your opponents.
Divine Champion (3.5e Feat) Wisdom 16, Past Life, ability to cast divine spells You serve your god as you always have, on a mission even you might not know, and have earned your patron's respect.
Divine Ley Lines (3.5e Feat) Wisdom 13, ability to cast divine spells Your divine power can be used to attune to ley lines.
Greater Damage Reduction (3.5e Feat) Constitution 17, Diehard, Damage Reduction, Improved Damage Reduction, Fighter level 12th You've trained yourself to greatly ignore the damage you receive.
Greater Maiming Strike (3.5e Feat) Dexterity 17, Intelligence 15, Weapon Specialization, Maiming Strike, Improved Maiming Strike, Fighter level 16th You are greatly adept at damaging ability scores.
Greater Stunning Strike (3.5e Feat) Strength 17, Power Attack, Stunning Strike, Improved Stunning Strike, Fighter level 12th Your stunning strike now causes temporary damage to a target's constitution.
Improved Damage Reduction (3.5e Feat) Constitution 15, Diehard, Damage Reduction, Fighter level 9th You've trained yourself to better ignore the damage you receive.
Improved Defensive Stance (3.5e Feat) Strength 13, Dexterity 13, Combat Expertise, Defensive Stance, Fighter level 1st You can divert more of your strength and dexterity to your defense.
Improved Maiming Strike (3.5e Feat) Dexterity 15, Intelligence 13, Weapon Specialization, Maiming Strike, Fighter level 12th Your ability to damage ability scores improves.
Improved Stunning Strike (3.5e Feat) Strength 15, Power Attack, Stunning Strike, Fighter level 8th Your stunning strike has an improved duration.
Maiming Strike (3.5e Feat) Dexterity 13, Intelligence 13, Weapon Specialization, Fighter level 8th You damage ability scores directly.
Monastic Past (3.5e Feat) Dexterity 13, Wisdom 15, Charisma 15, Past Life, any lawful or good alignment You've learned the importance of a balanced inner being, and retained it across lives.
Multiple Stunning Strike (3.5e Feat) Strength 13, Dexterity 13, Power Attack, Stunning Strike, Fighter level 9th You can stun your enemies more frequently.
Noble Past (3.5e Feat) Wisdom 15, Charisma 15, Past Life, any lawful alignment In a past life, you consorted with important members of royalty and nobility with grace and class.
Paragon of Beasts (3.5e Feat) Constitution 15, Wisdom 15, Survival 4 ranks, Past Life You can trace your past lives back to before recorded history, when your primeval form was more beast than man.
Past Life (3.5e Feat) Wisdom 15 You've started to remember your previous reincarnations, beginning a journey of unlocking your lost past.
Sorcerous Past (3.5e Feat) Intelligence 15, Wisdom 15, Charisma 15, Past Life, any lawful or good alignment A magical energy resides in your soul, a power that transcends time and across lives.
Stunning Strike (3.5e Feat) Strength 13, Power Attack, Fighter level 6th You can try to stun your enemies with a powerful strike.
Superior Damage Reduction (3.5e Feat) Constitution 19, Diehard, Damage Reduction, Improved Damage Reduction, Greater Damage Reduction, Fighter level 16th You've trained yourself to greatly ignore the damage you receive.
Superior Maiming Strike (3.5e Feat) Dexterity 19, Intelligence 15, Weapon Specialization, Maiming Strike, Improved Maiming Strike, Greater Maiming Strike, Fighter level 20th You can permanently damage ability scores.
Suppress Spell Energy (3.5e Feat) You have learned to minimize the mystical disruption caused when a spell is cast, making it difficult for others to detect your spells.
Virtuous Past (3.5e Feat) Wisdom 15, Charisma 15, Past Life, any lawful or good alignment You remember taking a vow in a past life, to hold yourself to a high standard. You keep that promise today, and continue to benefit from it.

D&D 5e Feats

Feat Prerequisites Summary

d20M Feats

Feat Prerequisites Summary



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