Big Eeno (5e Creature)
From D&D Wiki
Big Eeno
Large elemental, chaotic evil Armor Class 11 (natural armor)
Damage Vulnerabilities fire False Appearance. While the eeno remains motionless, it is indistinguishable from a pile of snow. Snow Burrow. The eeno has a burrow speed of 30 feet, but can only burrow through snow and ice. ACTIONSMultiattack. The eeno makes two attacks. Punch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. Snowball. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage plus 2 cold damage. REACTIONSSplit. Immediately after the big eeno takes damage that isn't fire damage, it can use its reaction to split into three smaller eenos which appear in the same space and act on the same initiative. The big eeno's remaining hit points are split equally between the smaller eenos (rounding down). |
See Eeno (5e Creature). A big eeno forms when a normal, smaller eeno has thrived for several years and absorbed a large amount of moisture permanently into its body. Eenos normally propogate when one of these larger eenos willingly splits into several smaller forms, though in emergencies this can be done to split up and escape from predators or other threats. Elemental Nature. A eeno doesn't require air, food, drink, or sleep. |
See also
- Eeno (5e Creature), a smaller and more common form of eeno
- Chilfos (5e Creature), another kind of cold elemental native to similar regions
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Bestiary → Eeno