Eeno (5e Creature)

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Eeno[edit]

Medium elemental, chaotic evil


Armor Class 11 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 20 ft., burrow 20 ft.


STR DEX CON INT WIS CHA
14 (+2) 8 (-1) 15 (+2) 6 (-2) 11 (+0) 7 (-2)

Proficiency Bonus +2
Damage Vulnerabilities fire
Damage Resistances bludgeoning, poison
Damage Immunities cold
Condition Immunities exhaustion, petrified
Senses darkvision 60 ft., tremorsense 20 ft., passive Perception 10
Languages Anook
Challenge 1/4 (50 XP)


False Appearance. While the eeno remains motionless, it is indistinguishable from a pile of snow.

Snow Burrow. The eeno can only burrow through snow and ice.

ACTIONS

Punch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Snowball. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 1 cold damage.


Eeno1.png
An eeno preparing to hurl a ball of snow. Source

From a distance, an eeno appears indistinguishable from a lumpy pile of snow, and is rarely found not among snow or ice. Its body is in fact almost entirely snow. When agitated, an eeno's body forms a face with glowing yellow eyes to see, and large arms—though it lacks legs, and still mostly takes the form of a snow pile. It wildly attacks any foreign creatures that enter its territory, usually with powerfully-hurled packs of snow or ice it has gathered from the surrounding environment. When all else fails, it will either flee into the depths of snow, or resort to crude but powerful punches.

Elemental Nature. A eeno doesn't require air, food, drink, or sleep.


See also[edit]

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Back to Main Page5e HomebrewCampaign SettingsHyruleBestiary

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