Heat Shot (5e Spell)

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Revision as of 10:36, 10 March 2017 by Guy (talk | contribs) (formatting, minor clarifications, giving it to sorcerer as well)
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Heat Shot
2nd-level conjuration
Casting time: 1 action
Range: 120 feet
Components: S, M (a small pebble)
Duration: Instantaneous

You hurl a molten rock, inflicting damage and melting even the strongest of armor. Make a ranged spell attack against one target in range. On a hit, the target takes 1d8 fire damage. If a hit target is wearing non-magical metal armor, it becomes damaged and the target suffers -1 AC. The target's armor is rendered useless after it reaches a -5 AC, and is destroyed beyond repair by normal means.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you deal an additional 1d8 damage and cause the armor to suffer and extra -1 for each slot above 2nd.


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