Graatel (3.5e Sourcebook)
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Graatel
Graatel is a gritty, realistic world setting that has been worked on for many years. It has an extensive economy, landscape, political, social and military enviroment. The history has a few fixed points, but overall it is carved out by the individuals who play my games.
This supplement for the D&D game presents the variant rules and setup needed in order to make Graatel a fun and entertaining place to adventure.
Contents
- Class Options
- Physical Damage Class Groups
- Support Style Class Groups
- Magical Class Groups
- Psionic Class Groups
Chapter 3: Rounding out a Character
Chapter 4: Landscapes by Continent
- Aruna Continent Landscapes
- Droos Continent Landscapes
- Kel'Dei Islands Landscapes
- Morderan Continent Landscapes
- Faalden Continent Landscapes
- Traven Continent Landscapes
- Non-Continental Land Masses
- Aruna Continent Economic System
- Droos Continent Economic System
- Kel'Dei Islands Economic System
- Morderan Continent Economic System
- Faalden Continent Economic System
- Traven Continent Economic System
- Inter-Continental Trade
Chapter 6: Deities and Religions
- Over Deities
- Human Deities
- Elven Deities
- Dwarven Deities
- Gnomish Deities
- Halfling Deities
- Orc Deities
- Giant Deities
- Draconic Deities
- Good Deities
- Evil Deities
- Aruna Continent Politics
- Droos Continent Politics
- Kel'Dei Islands Politics
- Morderan Continent Politics
- Faalden Continent Politics
- Traven Continent Politics
- Inter-Continental Politics
- The Dawning Age
- The Golden Age
- The Fall
- The Age of Power
- The Age of Strife
- The Age of Recovery
- The Age of Withdrawal
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