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Religion (Andu Supplement)
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Pharaonic Pantheon
Name | Domains | Align | Favored Weapon | Portfolio |
---|---|---|---|---|
Ammit | Evil, Trickery, War | ? | light pick | ? |
Amun | Community, Fire, Nobility | LG | scimitar | King, power, ram, cobras |
Anubis | Artifice, Death, Rune | LN | short sword | Preservation, embalming, afterlife, jackals |
Apep | Darkness, Scalykind, Strength | CE | unarmed strike | Darkness, perseverance, strength, serpents |
Aten | Evil, Fire, Sun | NE | hatchet | Fire, warmth |
Atum | Chaos, Creation, Liberation | LN | quarterstaff | Creation, first, double crown |
Bastet | Community, Protection, Repose | CG | claw bracers | Cats, protection, gentle |
Bat | Air, Death, Knowledge | CN | warhammer | Soul, cosmos, essence, spirits |
Bes | Animal, Good, Madness | LG | battleaxe | Dwarves, childbirth, infants, scorpion and snake bites, lion |
Geb | Destruction, Earth, Trickery | LG | light pick | Earth, miners, earthquakes, goose |
Hapy | Destruction, Water, Weather | CN | any flail | Agriculture, flooding, fertility, water plants |
Hathor | Charm, Earth, Travel | NG | dagger | Love, joy, beauty, marriage, cow |
Horus | Air, Protection, Weather | CG | quarterstaff | Sky, living, hawk |
Isis | Healing, Magic, Protection | CG | quarterstaff | Magic, protection, healing |
Khepri | Creation, Good, Sun | LG | javelin | Rebirth, movement, appearance, dawn, scarab |
Khnum | Artifice, Creation, Earth | CG | club | Mud, pottery, invention, ram |
Kuk | Charm, Scalykind, Trickery | LE | dagger | Deception, plotting, darkness, frogs |
Ma'at | Community, Law, Liberation | LN | heavy mace | Justice, truth, harmony, order, balance, feather |
Mafdet | Death, Law, War | LN | battleaxe | Punishment, execution, laws, cheetah |
Min | Animal, Liberation, Luck | CN | whip | Sex, pain, pleasure |
Nephthys | Law, Magic, Repose | NG | longsword | Dead, coffins, funerals, hieroglyphs |
Nun | Chaos, Travel, Water | CN | light mace | Chaos, boats, water, mounds |
Nut | Darkness, Luck, Rune | NG | dagger | Night, concealment, stars, canopy |
Osiris | Healing, Madness, Repose | CN | longsword | Underworld, dead, resurrection, fertility, barley |
Ptah | Artifice, Glory, Madness | N | quarterstaff | Craftsmen, wood, skill |
Ra | Magic, Nobility, Sun | CG | longbow | Sun, life, survival |
Sekhmet | Destruction, Glory, War | CG | longsword | War, destruction, lioness |
Seshat | Knowledge, Healing, Rune | N | dagger | Writing, measurement, astronomy, astrology, architecture, mathematics, scribes, camel |
Seth | Chaos, Nobility, Strength | CE | quarterstaff | Desert, royalty, strength, drought, aardvark |
Shu | Air, Darkness, Travel | CG | javelin | Air, wind, space |
Sobek | Evil, Scalykind, Water | NE | trident | Rivers, pools, crocodile |
Tawaret | Animal, Charm, Strength | NG | dart | Pregnancy, mothers, hippopotamus |
Tefnut | Good, Luck, Weather | CG | quarterstaff | Moisture, rain, dew, clouds, tigress |
Thoth | Fire, Glory, Knowledge | N | dagger | Wisdom, knowledge, information, moon, geometry, medicine, music, ibis |
Early campaign
Most of the gods have not transcended and remain on Andu in one form or another. Almost all the people of Andu believe in one god or a multitude of gods. The citizens do their best to appease their god(s) and live up to their standards because they could be standing nearby.
Later campaign
The gods have transcended and no longer walk among the people. They have not abandoned them though. Avatars do the gods bidding but most are aware of such presence. Some gods may confront a powerful group of adventurers to do a task with discretion.
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