Ember Strike (5e Spell)
Enchantment cantrip | |
Casting time: | 1 Bonus Action |
---|---|
Range: | 30 feet |
Components: | V,M (a weapon) |
Duration: | Instantaneous |
Drawing from the air around your weapon, it lights aflame as you strike.
You touch a weapon that you are weilding and it begins to glow yellow and white with heat. Then you make an attack with the enchanted weapon deals additional fire damage equal to 1d6 + your spellcasting modifier and moving yourself to melee range of the target. If your attack with the enchanted weapon is unsuccessful, then the effect ends. If you do not attack with the enchanted weapon by the end of your turn, the effect ends. If you critically fail on your next attack with the enchanted weapon, you suffer spell damage. If you are immune to fire damage, you suffer no damage.
At Higher Levels. The spell’s damage increases by 1d6 when you reach 5th level (2d6+your spellcasting modifier), 11th level (3d6+your spell casting modifier), and 17th level (4d6+your spell casting modifier).
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard