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Bruford (JJBA Supplement)

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Bruford

Medium undead, lawful neutral


Armor Class 15 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 16 (+3) 12 (+1) 12 (+1) 14 (+2)

Saving Throws Str +7, Dex +5, Con +6
Skills Acrobatics +5, Athletics +7, Intimidation +5, Nature +4, Perception +4, Stealth +5
Damage Vulnerabilities radiant
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 14
Languages English
Challenge 7 (2,900 XP)


Undead Fortitude. If damage reduces Bruford to 0 hit points, he must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, he drops to 1 hit point instead.

Regeneration. Bruford regains 13 (2d6 + 6) hit points and the start of his turn if he has at least 1 hit point and isn't in sunlight. He may spend 1 spirit point when this happens to double the hit points regained. If the zombie takes radiant damage, this trait doesn't work until the start of his next turn. When he is reduced to 0 hit points, he may spend 1 spirit point to remain at 1 hit point instead. If it would be killed, it must spend 2 spirit points and become incapacitated until the end of his next turn.

Sunlight Hypersensitivity. Bruford takes 7 (2d6) radiant damage at the beginning of each turn he starts his turn in sunlight, or when it enters direct sunlight.

DANSE MACABRE HAIR. Bruford must be grappled or restrained twice at once for either condition to take effect. If he is subject to one instance of both, he is only grappled.

ACTIONS

Multiattack. Bruford can make two attacks with his Claws or Luck.

Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 8 (2d4 + 4) slashing damage and the zombie regains a number of hit points equal to the damage dealt. If a creature is killed by this attack, they are raised as an Undead under their control after 1 minute. These creatures retain the same stats as when they were alive, except their type changes to Undead, they gain dark vision for 60 ft. unless they had better, and their unarmed attacks gain this effect, but not this attack itself. If damage reduces the them to 0 hit points, they must make a DC 5 + damage taken Constitution saving throw, unless the damage is radiant damage or from a critical hit. On a success, they drop to 1 hit point instead. These minions will always stay under your control until they die and control over your minions cannot be taken from you.

Luck. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) slashing damage.


Bruf_hair.png
Bruford testing his strength against Jonathan Joestar, Source [1]

Once a loyal knight of Mary Stuart in 1565, he once offered his life in exchange for her's, but was betrayed moments before his execution. While he lacks the sadism found in the rest of Dio Brando's undead horde, he is just as loyal and dangerous, having slain numerous skilled knights and purportedly blocked the first handful of strikes of his executioner's axe with his hair alone. These strengths only became greater after his rebirth as a zombie. After he temporarily regained his humanity in his final fight, he gifted his sword Luck to Jonathan Joestar, dubbing it the blade of Luck & Pluck and besought him to slay both his master Dio, and his blade brother Tarkus.


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