Dio Brando, Variant (5e Creature)

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Dio Brando[edit]

Medium undead (vampire), chaotic evil

Armor Class 16 (natural armor)
Hit Points 190 (20d8 + 100)
Speed 40 ft.

24 (+7) 24 (+7) 20 (+5) 18 (+4) 18 (+4) 26 (+8)

Saving Throws Str +12, Dex +12, Con +10, Cha +13
Skills Acrobatics +12, Athletics +12, Intimidation +13, Investigation +9, Insight +9, Perception +9, Survival +9
Damage Vulnerabilities Radiant
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing damage from Nonmagical attacks
Condition Immunities Charmed, Frightened, Unconscious (except when falling to 0 hit points)
Senses passive Perception 13
Languages English
Challenge 14 (11,500 XP)

Legendary Resistance (3/Day). If Dio fails a saving throw, he can choose to succeed instead.

Regeneration. Dio regains 13 (2d6 + 6) hit points and the start of his turn if he has at least 1 hit point and isn't in sunlight. He may spend 1 spirit point when this happens to double the hit points regained. If Dio takes radiant damage, this trait doesn't work until the start of his next turn. When he is reduced to 0 hit points, he may spend 1 spirit point to remain at 1 hit point instead. If he would be killed, he must spend 2 spirit points and become incapacitated until the end of his next turn.

Sunlight Hypersensitivity. Dio takes 7 (2d6) radiant damage at the beginning of each turn he starts his turn in sunlight, or when he enters direct sunlight.

Bloodlust. Dio Brando takes 9 less damage from piercing, slashing, and bludgeoning damage. Attacks against Dio can not be made with advantage if he is aware of them.

Hinjaku Hinjaku. Successful attacks against a creature with less than 10% of its maximum hit points remaining causes them to be incapacitated until the end of their next turn.

Spirit Points. Dio has 10 spirit points which he may expend. He regains all spirit points at the end of a long rest.


Multiattack. Dio makes 4 attacks with his Unarmed Strike.

Unarmed Strike. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage. He regains a number of hit points equal to the damage dealt. If a creature is killed by this attack, they are raised as an Undead under his control after 1 minute. These creatures retain the same stats as when they were alive, except their type changes to Undead, they gain dark vision for 60 ft. unless they had better, and their unarmed attacks gain this effect, but not this attack itself. If damage reduces the them to 0 hit points, they must make a DC 5 + damage taken Constitution saving throw, unless the damage is radiant damage or from a critical hit. On a success, they drop to 1 hit point instead. These minions will always stay under his control until they die and control over your minions cannot be taken from him.

Regeneration (1 Spirit Point). If he has at least 1 hit point, Dio recovers 95 hit points or regains 1 lost limb within 30 ft. of him. He may spend 1 additional spirit point to double these effects.

WRYYYYY (1 Spirit Point). As a bonus action, Dio's your successful hits automatically become critical hits until the start of his next turn; he may spend 1 additional spirit point during that bonus action to cause all of his attacks to always successfully hit as well.

Vaporizing Freeze. One creature Dio is grappling becomes paralyzed for as long he is grappling them and 1 hour after you release your grapple or until they take damage as they are instantly frozen. If they have less than 10% of their maximum hit points when this effect ends, they shatter into pieces and are instantly killed.

Space Ripper Stingy Eyes (1 Spirit Point). All creatures in a 60 ft. line must attempt a DC 17 Dexterity saving throw. On a failure, creatures take 24 (5d6 + 5) piercing damage. On a success, they take half as much damage. Creatures within 15 ft. of Dio automatically fail.

Hypnotize (2 Spirit Points). One creature within 30 feet must attempt a DC 10 + your proficiency bonus Dexterity or Charisma saving throw. On a failure, they are charmed them for 1 minute or until they take any radiant damage.

Source [1]

Long ago, two brothers not of the same bloodline were brought under one household, their destinies intertwined. Those were brothers Jonathan Joestar and Dio Brando. They fought and hated one another for their own reasons, but eventually Dio was found to be plotting against Jonathan and his father, George Joestar. Jonathan attempted to have Dio arrested, but unfortunately, the Joestars held onto an item of dark power, The Stone Mask, which Dio made use of to ascend from his humanity. Dio became a powerful vampire and killed George Joestar to do so. Since then he has been a threat to humanity, a power greater than most humans could handle. The only people who even dare to threaten his reign are the Hamon Users, a group of ancient martial artists trained in using breathing techniques to create the energy known as Hamon. However, the Hamon Users may still find that their efforts could prove useless against the might of Dio Brando. He is incredibly charismatic and is akin to a cult leader, as dozens of followers serve him with the utmost loyalty and would even lay down their lives to ensure Dio's will is carried out. He is resilient, powerful, and even bears the mark of the Devil's luck. Few can match him, so it is unknown when or if Dio's reign of terror will end.

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