Charged Blade (5e Spell)

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Conjure Blade Variant
Conjuration cantrip
Casting time: 1 bonus action
Range: Self
Components: V, S
Duration: 1 minute


As a bonus action, you create a bladed weapon in your hand that can be used normally. You choose the type of blade between a dagger, a shortsword, a rapier or a longsword, with the corresponding properties and damage type and die. This weapon functions as a nonmagical weapon that you are proficient with. The weapon disappears when the spell ends. You can dismiss the weapon at any time with no action required.


You can only conjured blades equal to Spell casting modifier + Proficiency bonus, Each time requires another bonus action. Alternatively You can spend a action to conjure 2 blades


The conjured weapon becomes magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage when you reach 5th level, and you can add +1 to the attack rolls and damage rolls made with the weapon, as if you had conjured the +1 version of the weapon. The bonus to attack rolls and damage rolls increases by another +1 at 11th level (+2 weapon), and 17th level (+3 weapon).


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