Raise Mount (5e Spell)

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Revision as of 23:09, 11 September 2020 by Anastacio (talk | contribs) (removed the 4 mounts line. 4 summons with no concentration is too strong.)
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Raise Mount
2nd-level Necromancy (ritual)
Casting time: 1 minutes
Range: 30ft
Components: V, S, M (The corpse of a large creature, or one large pile of bones, which is destroyed during casting.)
Duration: Instantaneous


The pile of bones or corpse is engulfed in flames, and through the smoke emerges a mount, with any appearance of the caster's choosing.

The mount has stats equivalent to a Warhorse. It is for all purposes considered undead. The creature cannot attack in any way.

The creature can understand and will follow basic commands in any language you know.

When the mount drops to 0 hit points or is dismissed permanently, it disappears in a plume of smoke, dropping any items it was carrying onto the ground.

At Higher Levels. When you cast this spell using a 4th level slot or higher, you can instead give it stats equivalent to a Pegasus. You may cast this spell on an already existing mount (from this spell) to switch between both forms. However, if the new form has more hit points than the current one, its hit points remain at their current value.


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