The Shinobi World
Campaign Setting Information
Players Guide
- Creating a Character
- A quick look at how classes fit into the world and what roles they commonly find themselves in, intended as a supplement for existing player's handbook information, though some changes to the core classes are present.
- Equipment
- Various gear, goods, equipment and magical items available to characters.
- Magic Items
- Items useable, but not readily available, to players.
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The Shinobi World
- Geography
- The various nations and villages spread across the Shinobi World, along with their respective cultures.
- Time and History
- The broad history of the Shinobi World, divided into general eras
- Society
- A quick look at common societal trends, laws, and religions found in the Shinobi World.
- Bestiary
- An examination of beasts and potential enemy troops, and how they've adapted to their fields.
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Dungeon Master's Guide
- About
- A general explanation of the Shinobi World and the general world building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world.
- Artifacts
- Artifacts of great power and importance to be found.
- Variant Rules
- Optional rules for DMs to implement while playing a campaign in the Shinobi World.
- Adventures & Tables
- Ideas for quests, dungeons, campaigns, and conflicts. Also tables for random encounters and other things.
- Adding to this page
- A page for submitting ideas, advice, and anecdotes from your campaigns for the development of the setting.
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External Links
While this setting is a work in progress, please refer to the [wiki] and the original series when adding information.
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